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PostPosted: Fri Jun 29, 2012 12:36 am 
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Joined: Thu Jun 28, 2012 4:24 am
Posts: 32
Location: indonesia
Completed: The way I live
Projects: Requiem of time, change and chase
Well, I'm quite troubled since I'm not experienced in finding any difference.

it's about the music type. Should I use the .ogg formatted type, or the .mp3 formatted type in music and sounds?
I can't find any difference, except how big and the quality of the sounds are.

If I uses Ren'Py, which one is better? Please tell me your opinions and your usual choices.


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PostPosted: Fri Jun 29, 2012 1:01 am 
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Joined: Sun Mar 25, 2012 7:54 pm
Posts: 559
Projects: Club Shuffle
I haven't noticed a distinct difference between the formats myself. I would use whatever is easier for you.

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PostPosted: Fri Jun 29, 2012 2:56 am 
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Joined: Tue Nov 11, 2003 8:51 am
Posts: 2059
Location: Germany
Completed: Metropolitan Blues, The Loyal Kinsman, Daemonophilia, The Dreaming, The Thirteenth Year, Adrift, Bionic Heart 2
Projects: The Pilgrim's Path, Elspeth's Garden, Secret Adventure Game!
Organization: Tall Tales Productions
MP3 is a commercially licensed format (Fraunhofer institute) whereas OGG is an open source format. Theoretically, if you make money with a game containing MP3 coded music, Fraunhofer can sue you for licensing fees. Therefore, use OGG.

*edit*
Moved this into asset creation, because turning music into digital form is also some sort of "creation".

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PostPosted: Fri Jun 29, 2012 3:11 am 
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Joined: Sat Jan 28, 2012 10:25 pm
Posts: 205
Location: Hinamizawa
Completed: Tell Her a Story (Nano 2012), In This Dream of Ours
Organization: ouroboros[connect], Team ANARKY
Didn't know that about mp3s. Thanks for the tip, Taleweaver.

I prefer to use .ogg files for size reasons. I cut off at least 20MB from my latest visual novel by converting all of the .mp3 files to .ogg ones. I used Audacity to do that.

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