Lemma Soft Forums

Supporting creators of visual novels and story-based games since 2003.


Visit our new games list, blog aggregator, IRC, and wiki.
Activation problem? Email [email protected]
It is currently Sat May 18, 2013 5:59 am

All times are UTC - 5 hours [ DST ]




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Mon Sep 26, 2005 2:34 pm 
Miko-Class Veteran
User avatar

Joined: Sun Feb 20, 2005 8:45 pm
Posts: 822
Location: USA
*quickly scans through new messages*

*raises hand* suggestion!

how about we do something similar (i think) to what PyTom did with the renpy script... stuff: all the editable files in one group (henceforth referred to as "channel") would be in a subfolder. upon compilation, a seperate but playable file would be created with all the data in it. the difference between the two files is that the channel file can't be read by the editor, wheras the individual level files can.

again, this is just a suggestion, and I'm not exactly sure this is the most practical idea for preventing people from hacking channels apart.

(and if this is exactly what Blue Lemma had in mind, then... *system error: out of memory*)

_________________
~Kitsune Zeta


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Tue Sep 27, 2005 1:03 pm 
Forum Founder
User avatar

Joined: Sat Jan 25, 2003 2:32 pm
Posts: 1961
Completed: ToL, Shoujo Attack!
Projects: [secret!]
Actually, that is exactly what I had in mind 8)

Update: Added ability to import your own backgrounds and to load your own tilesets


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Tue Sep 27, 2005 2:26 pm 
Royal Manga Tutor
User avatar

Joined: Fri Jul 16, 2004 12:21 pm
Posts: 1255
Location: somewhere in NY
Completed: Amgine Park, Garden Society: Kykuit, Metropolitan Blues (art)
Blue Lemma wrote:
Update: Added ability to import your own backgrounds and to load your own tilesets
Oooo~! Really?! That's cool! I could make some neat backgrounds... ^_^

_________________
Ren'ai Games (Archived)
Manga Tutorials
The Ultimate Indie Game Developer Resource List


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Tue Sep 27, 2005 3:07 pm 
Regular

Joined: Thu Apr 28, 2005 5:53 pm
Posts: 66
Location: not where I was five seconds ago
Megaman Z wrote:
...(and if this is exactly what Blue Lemma had in mind, then... *system error: out of memory*)
Blue Lemma wrote:
Actually, that is exactly what I had in mind
well, that explains a lot of stuff...

at least we won't have to worry about most people editing our levels when we don't want them edited... unless BL decides not to leave a tool on his end to decompile the levels.

backgrounds... hmm... *starts digging through various folders trying to find a suitable pic*


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Thu Sep 29, 2005 11:31 am 
Miko-Class Veteran
User avatar

Joined: Sat May 21, 2005 12:28 pm
Posts: 649
Location: University of Utah
Any chance of including the ability to insert objects that move? Either as constant movement, or as events that are triggered somehow (ie using a certain shoujo in a certain place)? Oh, and a resurrection shoujo would be pretty cool...

_________________
http://www.eng.utah.edu/~jasons/summersnow


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Thu Sep 29, 2005 2:26 pm 
Forum Founder
User avatar

Joined: Sat Jan 25, 2003 2:32 pm
Posts: 1961
Completed: ToL, Shoujo Attack!
Projects: [secret!]
ShiraiJunichi wrote:
Any chance of including the ability to insert objects that move? Either as constant movement, or as events that are triggered somehow (ie using a certain shoujo in a certain place)? Oh, and a resurrection shoujo would be pretty cool...

Sounds like you want Shoujo Attack! 2 :P I'll consider putting in some new stuff, though... Maybe after I release a version of the editor. Don't count on it, though, since I'd have to revisit more old code and that is universally hated by programmers :wink:

Newly implemented features: shoujo entries, goals, water, clicking and dragging

I think there will be a release this weekend! 8)


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Thu Sep 29, 2005 2:34 pm 
Regular

Joined: Thu Apr 28, 2005 5:53 pm
Posts: 66
Location: not where I was five seconds ago
Blue Lemma wrote:
I think there will be a release this weekend! 8)
*waits impatiently...*

must...maintain...sanity...for...a few...more...days...


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Thu Sep 29, 2005 4:16 pm 
Miko-Class Veteran
User avatar

Joined: Sat May 21, 2005 12:28 pm
Posts: 649
Location: University of Utah
BlueLemma wrote:
Don't count on it, though, since I'd have to revisit more old code and that is universally hated by programmers Wink


It's all about maintanence! ... Not that I'm any good at it though T_T Code I create is fairly hard to maintain too... With as much maintanence that PyTom does for renpy, he could probably show us a few things...

_________________
http://www.eng.utah.edu/~jasons/summersnow


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Sun Oct 02, 2005 11:28 pm 
Forum Founder
User avatar

Joined: Sat Jan 25, 2003 2:32 pm
Posts: 1961
Completed: ToL, Shoujo Attack!
Projects: [secret!]
Good news: The Shoujo Attack Editor has all of the functionality needed to make your own levels and save them (minus music)

Bad news: It could use a tad more refining before a first release, so it will be a tad longer. I'll try to upload whereever I'm at tomorrow evening unless I end up having to play Homework Attack! :wink:


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Mon Oct 03, 2005 11:44 am 
Lemma-Class Veteran

Joined: Sat Jan 10, 2004 6:03 am
Posts: 3175
Since there will be a new software available from you, is there a small possibility that your site may be fixed/updated on that occasion? (ToL2 link, "news" from 2004...). You really should consider that, nothing big, just... something. :wink:

Anyway, hopefully you can do it with the editor, it'd be a nice thing to have you back on the releaser side (where you belong). :)


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Mon Oct 03, 2005 1:34 pm 
Miko-Class Veteran
User avatar

Joined: Sat May 21, 2005 12:28 pm
Posts: 649
Location: University of Utah
Quote:
...unless I end up having to play Homework Attack!


I have to play midterm attack this week... stupid tests... But hopefully I'll still find some time to try out the level editor

_________________
http://www.eng.utah.edu/~jasons/summersnow


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Tue Oct 04, 2005 12:22 am 
Eileen-Class Veteran

Joined: Sat Dec 18, 2004 6:13 pm
Posts: 1021
Location: Oregon
I can relate to the Homework Attack! (75 pages over 2 days) but looking forwards to seeing when you can get Shojo Attack 2 up =)

_________________
A friend is one that walks in when the world walks out.


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Tue Oct 04, 2005 3:24 pm 
Forum Founder
User avatar

Joined: Sat Jan 25, 2003 2:32 pm
Posts: 1961
Completed: ToL, Shoujo Attack!
Projects: [secret!]
I had a Homework Attack -__-; *typing from college right now*

Maybe there'll be better luck tonight 8)


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Wed Oct 05, 2005 5:47 pm 
Miko-Class Veteran
User avatar

Joined: Sun Feb 20, 2005 8:45 pm
Posts: 822
Location: USA
...my assumption is that you haven't gotten around to uploading it...

please hurry. Beta's pretty much killing me with her DDREXTREME 2 edits... (catastrophics and 10-footers, all challenge... 16th notes at 300 BPM is NOT good)

_________________
~Kitsune Zeta


Top
 Profile Send private message  
 
 Post subject:
PostPosted: Wed Oct 05, 2005 9:37 pm 
Forum Founder
User avatar

Joined: Sat Jan 25, 2003 2:32 pm
Posts: 1961
Completed: ToL, Shoujo Attack!
Projects: [secret!]
I'm working on getting the beta version ("Beta" version? :wink: ) out right now :D Hopefully I'll have it out tonight, but if not, I'll definitely have time tomorrow!


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 50 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Protected by Anti-Spam ACP
Powered by phpBB® Forum Software © phpBB Group