Messy character customization tutorial
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This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
- Rinmaru
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Messy character customization tutorial
A very messy character customization tutorial I used in my game.
Many people were wondering how to do it, so I made a tutorial of my way.
It's very messy and there is probably a better way to do it but I hope it will at least give you an idea.
You can download it here.
Many people were wondering how to do it, so I made a tutorial of my way.
It's very messy and there is probably a better way to do it but I hope it will at least give you an idea.
You can download it here.
- Ryuushiro
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Re: Messy character customization tutorial
This is so useful! It's so nice of you to share it ;7;
Thank you, Rin~
Thank you, Rin~
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- amaturemanga
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Re: Messy character customization tutorial
i followed your tutorial and im getting errors and its not working for me here are my errors along with my code:
error
File "game/script.rpy", line 26: expected statement.
has vbox
File "game/script.rpy", line 28: expected statement.
hbox:
File "game/script.rpy", line 39: expected statement.
add character_img :
error
File "game/script.rpy", line 26: expected statement.
has vbox
File "game/script.rpy", line 28: expected statement.
hbox:
File "game/script.rpy", line 39: expected statement.
add character_img :
Code: Select all
# You can place the script of your game in this file.
init:
$ char = "base"
$ hair1 = "hair1"
$ hair2 = "hair2"
$ hair3 = "hair3"
$ hair4 = "hair4"
$ hair5 = "hair5"
$ hair6 = "hair6"
init python:
def draw_character(st, at) :
return LiveComposite(
(670, 670),
(0, 0), "character/"+ char +"/hair1/%s.png"%hair1
(0, 0), "character/"+ char +"/hair2/%s.png"%hair2
(0, 0), "character/"+ char +"/hair3/%s.png"%hair3
(0, 0), "character/"+ char +"/hair4/%s.png"%hair4
(0, 0), "character/"+ char +"/hair5/%s.png"%hair5
(0, 0), "character/"+ char +"/hair6/%s.png"%hair6
),.1
init:
image character = DynamicDisplayable(draw_character)
has vbox
hbox:
vbox:
$ ui.text("Hair styles", size= 23,color="#496682")
textbutton _("Hair 1") action [ SetVariable( "hair1")]
textbutton _("Hair 2") action [ SetVariable( "hair2")]
textbutton _("Hair 3") action [ SetVariable( "hair3")]
textbutton _("Hair 4") action [ SetVariable( "hair4")]
textbutton _("Hair 5") action [ SetVariable( "hair5")]
textbutton _("Hair 6") action [ SetVariable( "hair6")]
add character_img:
pos (-60,81)
# Declare images below this line, using the image statement.
image mainmenu = "hypnotic_student.png"
image ctc_animation = Animation("ctcarrow01.png", 0.2, "ctcarrow02.png", 0.2, xalign=0.9, yalign=0.9)
# Declare characters used by this game.
define story = Character(None, kind = nvl, ctc = None)
define player = Character("[playername]")
# The game starts here.
label splashscreen:
scene black
$ renpy.pause(1)
show text "The following story is a work of fiction and contain fantasy situations and does not reflect hypnosis in real life" with dissolve
$ renpy.pause(2)
hide text with dissolve
$renpy.pause(1)
$ renpy.pause(1)
show text "AmatureManga Productions Presents\na story by: AmatureManga and Art by: SilverKazeNinja" with dissolve ## fix
$ renpy.pause(2)
play music "Metaphysik.mp3"
hide text with dissolve
$renpy.pause(2)
return ## fix
label start:
$ story = Character(None, ctc="ctc_animation", ctc_position="fixed", kind=nvl)
stop music
with dissolve
window show fade
$ playername = renpy.input("Please enter your character's name below.")
$ playername = playername.strip()
window hide fade
window show fade
story "I am walking down a dark corridor. It is a corridor i am very familiar with."
story "As this is a dream i have almost every night."
story "I can feel the darkness telling every fiber in my body to turn back,"
story "but i know... i know i have to press forward as i reach the familiar corner..."
nvl clear
window hide fade
window show fade
story "I turn the corner and find myself in a familiar dark abandoned room"
nvl clear
window hide fade
return
- Rinmaru
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Re: Messy character customization tutorial
Delete this
They need to be in a screen.
You added screen elements in your init block.
has vbox
hbox:
vbox:
$ ui.text("Hair styles", size= 23,color="#496682")
textbutton _("Hair 1") action [ SetVariable( "hair1")]
textbutton _("Hair 2") action [ SetVariable( "hair2")]
textbutton _("Hair 3") action [ SetVariable( "hair3")]
textbutton _("Hair 4") action [ SetVariable( "hair4")]
textbutton _("Hair 5") action [ SetVariable( "hair5")]
textbutton _("Hair 6") action [ SetVariable( "hair6")]
add character_img:
pos (-60,81)
They need to be in a screen.
- amaturemanga
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Re: Messy character customization tutorial
well before you responded i actually deleted the entire thing and started it again from scratch its working now but when i click the buttons nothing happens here are my codes:Rinmaru wrote:Delete thisYou added screen elements in your init block.
has vbox
hbox:
vbox:
$ ui.text("Hair styles", size= 23,color="#496682")
textbutton _("Hair 1") action [ SetVariable( "hair1")]
textbutton _("Hair 2") action [ SetVariable( "hair2")]
textbutton _("Hair 3") action [ SetVariable( "hair3")]
textbutton _("Hair 4") action [ SetVariable( "hair4")]
textbutton _("Hair 5") action [ SetVariable( "hair5")]
textbutton _("Hair 6") action [ SetVariable( "hair6")]
add character_img:
pos (-60,81)
They need to be in a screen.
character_script.rpy
Code: Select all
init python:
def draw_character(st, at):
return LiveComposite(
(670, 670),
(0, 0), "character/"+ body +"/base.png/"+ hairstyle1 +"hair1"%hairstyle1 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle2 +"hair2"%hairstyle2 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle3 +"hair3"%hairstyle3 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle4 +"hair4"%hairstyle4 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle5 +"hair5"%hairstyle5 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle6 +"hair6"%hairstyle6 ,
),.1
init:
image character = DynamicDisplayable(draw_character)
Code: Select all
define character_img = "base.png"
screen character_customization_screen:
modal True
tag menu
# The main menu buttons.
frame:
xalign .7
yalign .5
has vbox
hbox:
vbox:
$ ui.text("Hair styles", size= 23,color="#496682")
textbutton _("hairstyle1") action [ SetVariable("hairstyle1","hair1")]
textbutton _("hairstyle2") action [ SetVariable("hairstyle2", "hair2")]
textbutton _("hairstyle3") action [ SetVariable( "hairstyle3","hair3")]
textbutton _("hairstyle4") action [ SetVariable( "hairstyle4","hair4")]
textbutton _("hairstyle5") action [ SetVariable( "hairstyle5","hair5")]
textbutton _("hairstyle6") action [ SetVariable( "hairstyle6","hair6")]
add character_img:
pos (-60,81)
Code: Select all
init:
## CHARACTER APPEARANCE ##
$ body = "base"
$ hairstyle1 = "hair1"
$ hairstyle2 = "hair2"
$ hairstyle3 = "hair3"
$ hairstyle4 = "hair4"
$ hairstyle5 = "hair5"
$ hairstyle6 = "hair6"
Code: Select all
# You can place the script of your game in this file.
init python:
def draw_character(st, at):
return LiveComposite(
(670, 670),
(0, 0), "base.png/"+ body +"/base.png/"+ hairstyle1 +"hair1"%hairstyle1 ,
(0, 0), "base.png/"+ body +"/base.png/"+ hairstyle2 +"hair2"%hairstyle2 ,
(0, 0), "base.png/"+ body +"/base.png/"+ hairstyle3 +"hair3"%hairstyle3 ,
(0, 0), "base.png/"+ body +"/base.png/"+ hairstyle4 +"hair4"%hairstyle4 ,
(0, 0), "base.png/"+ body +"/base.png/"+ hairstyle5 +"hair5"%hairstyle5 ,
(0, 0), "base.png/"+ body +"/base.png/"+ hairstyle6 +"hair6"%hairstyle6 ,
),.1
init:
image base = DynamicDisplayable(draw_character)
# Declare images below this line, using the image statement.
image mainmenu = "hypnotic_student.png"
image ctc_animation = Animation("ctcarrow01.png", 0.2, "ctcarrow02.png", 0.2, xalign=0.9, yalign=0.9)
# Declare characters used by this game.
define story = Character(None, kind = nvl, ctc = None)
define player = Character("[playername]")
# The game starts here.
label splashscreen:
scene black
$ renpy.pause(1)
show text "The following story is a work of fiction and contain fantasy situations and does not reflect hypnosis in real life" with dissolve
$ renpy.pause(2)
hide text with dissolve
$renpy.pause(1)
$ renpy.pause(1)
show text "AmatureManga Productions Presents\na story by: AmatureManga and Art by: SilverKazeNinja" with dissolve ## fix
$ renpy.pause(2)
play music "Metaphysik.mp3"
hide text with dissolve
$renpy.pause(2)
return ## fix
label start:
show screen character_customization_screen
$renpy.pause()
$ story = Character(None, ctc="ctc_animation", ctc_position="fixed", kind=nvl)
stop music
with dissolve
window show fade
$ playername = renpy.input("Please enter your character's name below.")
$ playername = playername.strip()
window hide fade
window show fade
story "I am walking down a dark corridor. It is a corridor i am very familiar with."
story "As this is a dream i have almost every night."
story "I can feel the darkness telling every fiber in my body to turn back,"
story "but i know... i know i have to press forward as i reach the familiar corner..."
nvl clear
window hide fade
window show fade
story "I turn the corner and find myself in a familiar dark abandoned room"
nvl clear
window hide fade
return
Re: Messy character customization tutorial
Someday I will use this example. Thanks for sharing
Re: Messy character customization tutorial
Oh wow thank you so much for posting this! I am definitely going to use this in the future ^^
- Nebou
- Newbie
- Posts: 1
- Joined: Thu Aug 31, 2017 12:54 am
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- Contact:
Re: Messy character customization tutorial
im pretty sure you only need 1 string for this sort of composite since your only doing hair:amaturemanga wrote: ↑Thu Apr 16, 2015 10:57 am init python:
def draw_character(st, at):
return LiveComposite(
(670, 670),
(0, 0), "character/"+ body +"/base.png/"+ hairstyle1 +"hair1"%hairstyle1 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle2 +"hair2"%hairstyle2 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle3 +"hair3"%hairstyle3 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle4 +"hair4"%hairstyle4 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle5 +"hair5"%hairstyle5 ,
(0, 0), "character/"+ body +"/base.png/"+ hairstyle6 +"hair6"%hairstyle6 ,
),.1
(0, 0), "character/"+ body +"/base.png/"+ hairstyle +"%s.png"%hairstyle ,
the way you had it set up made the default state of the character locked(you might need to alter that depending on how your files are set up but), aside from that it looks fine
also i realize this thread's been dead since 2015 but i figured better a late solution than no solution at all lol
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