[CODE] Renpystein Pseudo 3D with Ray casting

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Donmai
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Re: [CODE] Renpystein Pseudo 3D with Ray casting

#16 Post by Donmai »

Good job! Thank you.
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OokamiKasumi
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Re: [CODE] Renpystein Pseudo 3D with Ray casting

#17 Post by OokamiKasumi »

Human Bolt Diary wrote:Attached is a fix for that error, plus I've added a "slide" when you're against walls, adapted from the HTML 5 tutorial.
Thank you! That works beautifully. ♥
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Re: [CODE] Renpystein Pseudo 3D with Ray casting

#18 Post by Ryue »

I'm intrigued.
Did anyone try out how many sprites it can handle? Or trying to put in see through walls? (like for example a wall with a window)

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Re: [CODE] Renpystein Pseudo 3D with Ray casting

#19 Post by Ryue »

the site hosting the tutorial is down it seems :/

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barsunduk
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Re: [CODE] Renpystein Pseudo 3D with Ray casting

#20 Post by barsunduk »

Just for fun)

download project

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HJeojeo
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Re: [CODE] Renpystein Pseudo 3D with Ray casting

#21 Post by HJeojeo »

barsunduk wrote: Mon Apr 11, 2022 4:23 am Just for fun)

download project

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thank you for sharing this!!

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