Hi guys. Not sure if anyone's discussed this engine here. I found the link in Fuck Yeah Ren'py.
It's an overworld engine for Renpy that features NPCs, maps and other stuff. It was exactly what I wanted for future projects so I downloaded it and it's working well. Except I couldn't really figure out how the mapping works (I'm no programmer). Just wanted to share and discuss it with you. What do you think of it?
http://fuckyeahrenpy.tumblr.com/post/10 ... engine-1-0
P.S. I didn't make this!
ADYA Overworld Engine > RPG Realtime movement for Renpy
- Doedelzak
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Re: ADYA Overworld Engine > RPG Realtime movement for Renpy
Wow it seems awesome ! I will give it a try. I mean, it's like getting a little RPG Maker in my Ren'Py... : o
- trooper6
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Re: ADYA Overworld Engine > RPG Realtime movement for Renpy
Isn't this just the same thing posted already in the Cookbook here?
http://lemmasoft.renai.us/forums/viewto ... 51&t=29964
http://lemmasoft.renai.us/forums/viewto ... 51&t=29964
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- ameliori
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Re: ADYA Overworld Engine > RPG Realtime movement for Renpy
Oh, I wasn't aware it was posted in the Cookbook. My apologies!
- Mole-chan
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Re: ADYA Overworld Engine > RPG Realtime movement for Renpy
Yep, original programmer here. I had cross posted the code to pretty much everywhere I could. haha.
Also, if you need any help with the mapping, feel free to ask! It basically uses an array of single characters for layouts, and then assigns those characters to a tile defined by the user in another array that stores all possible tiles. Looking at the demo's assets.rpy with this in mind should help. But if not, I'm more than happy to provide support. c:
Also, if you need any help with the mapping, feel free to ask! It basically uses an array of single characters for layouts, and then assigns those characters to a tile defined by the user in another array that stores all possible tiles. Looking at the demo's assets.rpy with this in mind should help. But if not, I'm more than happy to provide support. c:
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