jack_norton wrote:
In my opinion VN will never be a mass market. But heavily story-based games yes, like Heavy Rain which I just finished playing on PS3 (awesome, despite a few really boring starting scenes). Most people don't like to read, but if you give them an experience which seems like a movie with voices, animations, they'll love it (indeed HR was top10 games for PS3 in 2011).
Personally, I don't think reading is the problem; "most people don't like to read" is a pretty sweeping generalization. Of course, the flashier something is, the more enticing it will seem to a greater amount of people, but that doesn't mean an experience that is mostly reading is unmarketable.
Then again, I do think that VNs should be marketed as games more so than books (I suppose now is the part where I shamelessly recommend you check out my blog post on the westernization of VNs if you haven't already). I know I can't speak for everyone, but when it comes to games and books, I am more willing to spend time with quirky indie games while I usually only read books by well-respected authors. I think this is because books are seen as a bigger investment of time.
I consider myself an average western gamer with a standard taste in games. Generally, it's the genre that turns me off in regards to VNs. Hentai and dating sims don't really interest me, not to mention they're both experiences that I wouldn't feel comfortable sharing with other gamers, so I wouldn't play either. I
almost downloaded KS but then realized that is was only the bandwagon effect that made me want to play it and that I really wasn't that excited for it. I've got to give props to the KS team, though, for completing a behemoth of a project and getting a lot of attention. I'm not sure what the lasting impact of the game will be, but in the indie game circles I frequent reception is usually mixed, with a few cases of very violent backlash amidst glowing praise.
I've only ever played one "pure" VN (Ever17) but... I dunno, I didn't really like it as much as I was expecting. I had played it after it had been suggested to me upon completing 999, but I think it was too, um... Visual Novel-y. I'm not gonna go into too much detail but it was a bit long and campy for my tastes. Like Auro-Cynaide said, I think there are a few Japanese tropes that need to be weeded out of VNs in their current state so that they're more easily consumed by the western market.
I also think that VN developers need to watch how they price their games. With so many fun, free, and legal ways to spend your time nowadays, you really need to make your game stellar if you're charging for it, IMO. It just makes the barrier for entry so much higher.
OFF-TOPIC QUESTION: Could a more VN-savvy person help me out here? In VNs, is it more common for the audience to play through the game once and finish only one route (bad ends aside), or is it standard practice for people to play every route?
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