jack_norton wrote:
I have reliable sources (aka know many people) in casual games industry, and I know that some games failed mainly because had lots of text.
But also many texts and not enough visual attractiveness. I mean, if people have to stare at the same background/sprite reading text for 5 minutes, they'll get bored (most VNs are like that though).
That's also one reason why adventure games are instead much more popular. Less texts, more interactivity.
Voice acting can help for sure, if wasn't a pain to do it, I would add to all my games

This is why Phoenix Wright being extremely popular while something like Time Hollow was not well received does not surprise me. (then again, the former has a better story too)
When you have a VN with very little gameplay, the story has to be OMGAMAZING sometimes to get people to play and read it or it has to have some form of interactivity. Unless they are a reader already it can be extremely hard for new players to get into the genre without some kind of gameplay.
This is part of why I suggest games like Magical Diary or Disgaea (I know, technically the originals do not count). With MG there is a stat raising system in addition to a fun story, while Disgaea had the visual novel styled cut scenes for the great story and a very nice amount of gameplay as well. Conversely, this is also why I suggest very short or AMAZING games to beginners, because I know that otherwise many people will get bored quickly.
It can be the opposite way, however. I have a few friends who adore visual novels and games like Pokemon or Heavy Rain but cannot stand to play things like Skyrim or Resident Evil. They don't like the extra gameplay elements, they prefer the story and being able to focus more on it. But this is all based on personal preference I suppose, I also have my brother who skips cutscenes and wonders what the heck is going on in front of him. 8|
I don't think he has the patience for a visual novel.
I also think that the user interface and art style has an influence on whether or not games do well. A very bland interface but amazing graphics may not be better than a very nice interface with very nice graphics. Even a lack of sprite difference can apparently cause some issues, as a friend of mine has complained multiple times about games that have 1 character with 7 faces... but one pose.
And yes, voice acting DOES help! In the case of DS games it is more lenient (not many have voice acting to start with), but console and PC titles are very often expected to have voice acting, be it in Japanese or English, and having so does seem to increase interest and enjoyment for some. For example, I have a friend who has just gotten into the genre and I started her out on VNovel Interactive games. She was shocked that Ripples had voice acting and despite it being so short she admitted that it made it more enjoyable for her than, say, Songs of Araiah. Despite actually liking the second game just as much.
.... I am sorry, that was MUCH longer than intended. 0_0