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PostPosted: Thu Apr 27, 2006 9:44 pm 
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Ah yeah, how do u do that? I had to use system restore after my little... er.. mishap with a sound recording program...


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PostPosted: Thu Apr 27, 2006 10:27 pm 
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http://nscripter.insani.org/downloads/nsaout.zip


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PostPosted: Thu Apr 27, 2006 10:33 pm 
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Thankee mate, but now how do u like u know keep the program open? O.o


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PostPosted: Fri Apr 28, 2006 1:35 pm 
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I think you have to extract the archive to the directory that Narcissu is installed under.


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PostPosted: Fri Apr 28, 2006 6:27 pm 
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Oh alright, thanks mate ^.^


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PostPosted: Wed Jul 19, 2006 1:40 am 
http://translate.google.com/...

A sorta OVA ot Narcissu! Right? O.o Woo! ^.^
(I kinda forgot my name and passs >.<)


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PostPosted: Sun Sep 17, 2006 2:02 am 
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Projects: Lakeside Sunset, Wedding Vows, Working Woman
Just played this. I loved it, of course. Especially the VA for Setsumi... her voice was brilliantly done.

I think Eclipse's interpretation was spot-on. All too often we forget that there are actually people behind those statistics that we see in the news. That each and every one of those 13,000+ people who suicided had their own hopes, dreams, likes, dislikes, relationships and life stories. To treat them as merely Suicide Case #XXXXX is to diminish the value of human life. And yet, that's what we do everyday, don't we? What have we become, that humanity has grown so cold to tragedy? That we can only relate to tragic incidents if it is personified for us by a single character in a single story? Setsumi does that for us, and we care for her, but she is also the representative of all those other faceless characters behind that statistic. She is the voice of the Unknown Suicide (just like war memorials are the voice of the Unknown Soldier).

One thing that struck me was how well foreshadowing was used in this story. Every tiny inconsequential-seeming detail mentioned in the beginning had a purpose in the end. The camera with only two shots left. The white tag. The driver's license. The swimsuit. That was very good writing. However, I did find the occasional change of narrator between the protagonist and Setsumi a little confusing at times, but eventually caught on that Setsumi would always narrate at the beginnning of the chapter, with the same background music, before switching back to the protagonist. The switch could have been made more explicit though, in my opinion. Even a different font would have been enough to help the reader differentiate between the voices.

Other than that, Narcissus is excellent. And I have absolutely no problem with taking up the challenge to surpass it one day. Some day...

-Dizzy-

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PostPosted: Wed Nov 08, 2006 1:34 am 
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First, apologies for thread necromancy.

Second, I hope I'm not the only one who's been playing the demo for Side Second, hoping against hope that it will magically be complete instantly...

Third, I felt compelled to say something about the original:

I think that even the (IMHO, true) interpretation offered by Eclipse about the human face on the statistic is still not the "message" that moves the audience so much. The way I've read it is that the transformation of the faceless statistic is used as a tool to further the real point of the story.

Think about it: in the beginning, what is Setsumi but the faceless statistic? She sits, perfectly apathetic, completely detached from the world around her. But then along comes the protagonist and the theme (or, properly, themes within a larger message) is introduced. First, you have the idea of the acceptance of the inevitable. The characters are going to die and they both know it and accept it. But then there's the idea of living life anyway: carpe horem while you still have an hour to seize. Why do you (protag) go to Awajishima? Why not? It gives their lives a purpose, a goal, a meaning.

On the seventh-floor ward, their entire purpose was to march complacently and stupidly to their deaths, controlled and contained, like proverbial lambs to the near-literal slaughter. But when the protagonist takes his father's car, it is a profound "no" in response to the containment of the hospital - and a profound "yes" to himself. His driver's license was one of the things that was (at least somewhat) unique about him, it was something he could do. On the ward, all he could do was shut up and die, but by leaving he could take his own life into his own hands.

So too for poor Setsumi. With her time coming near, she slips further and further into the "faceless statistic" of people dying from disease. She denies all of the things that make her unique (her knowledge of botany and maps, for instance, or her desire to die in a manner of her own) in an attempt to follow along with easy, anesthetized death. So when she goes with the protagonist, when she tries on the new clothes, when she gets her driver's license, when she models in her "bikini", and when she at last walks out into the sea to die, she too is saying "no" to the attempted dictation of others as to how she should live and die.

While this message may seem somewhat nihilistic, it doesn't have to be: the idea is to stop being a mindless sheep and to take control of one's own life. It's short, even if it isn't your third visit to the hospice ward; and it's your own, to do with what you will. You can live it out the way someone else tells you to (become yet another faceless, nameless death on the Hospice ward). Or you can find your own purpose for living life, and live that life according to that, your own principle, your own imperative, if you will.

That is what, in my humble opinion, the story is really about: Setsumi turning away from that mindless, faceless death in the lifeless hospice ward (perhaps this is the reason for the negative exaggeration of the hospice's portrayal?) and riding off into the sunset with the protagonist. In this way, the story is wonderfully joyful, as you begin to see Setsumi rediscover her own uniqueness, her own identity, her own purpose. However, the story is made more effective by its compression of time, which itself is done effectively with the use of terminal illness. To make the story manageable and understandable, the time frame is reduced, and what might be the entire life of anyone else is summarized in a few days, and the suicide at the end is the capstone: instead of a pessimistic, nihilistic expression of dying because of a lack of purpose, Setsumi's suicide is the ultimate expression of her own, in a sense, redemption. She has taken back control of her life, taken back a meaning for it all, and she gives the final, forceful finger to the "mindless sheep" who coast through life on the shoulders and ideas of others by taking control even over her own death. She has so much control over her own life that she chooses how she dies. Can we not each take this metaphorically? Can we not each live so that when we die, we have no regrets about the past, only regrets about the lost future?

In this way the story is also sad, for it is a simple, succinct, and moving expression of the fact that to be human is to be a character in what is ultimately a tragedy, in that everyone dies in the end :P Tolkien said of Beowulf "He was a man, and that was tragedy enough for him, and for many." Death is always sad, and the overwhelming presence of it in Narcissu gives it the illusion of a sad story. However, in the end we see that Setsumi wins with a royal flush over the real tragedy: not living what life she had. She learned that she didn't have to stop with mere acceptance of the eventual end, that there is always the potential to go further, to realize that, since it's going to end, there's not time to lose!

That's why, in the end, I cried, not only because she died, but also because her death was truly beautiful in her utter victory over the apathetic life.

But I'm probably just reading too far into it anyway ^^;;;


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PostPosted: Sun Nov 26, 2006 3:38 am 
Mihel wrote:
But I'm probably just reading too far into it anyway ^^;;;


Of course not. That was a well written analysis of the game, and a great write up on a theme in the game that I barely recognized.

If I can derail the thread for just a moment, I'm currently in a liminality stage in my life. Sort of a lull after dropping out of college and quitting an unfulfilling job, and still financially dependant while living in a small city with little room for economic growth. While I'm not diagnosed with any disease, I feel as if I'm overstaying my welcome in this stage of my life.

I wish I could be the protagonist, steal a car and drive aimlessly to a destination. In my case, I'd probably drive to Arizona or New Mexico, somewhere where the desert is vast, red and beautiful. Unfortunately, the courage to act in such a way also means forfeiting your life to abandon.

Hmm. Is that another message that should be looked into? In order to live your life, you have to commit robbery of pharmacies and pachinko parlors?


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PostPosted: Sun Nov 26, 2006 8:48 am 
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BP wrote:
Hmm. Is that another message that should be looked into? In order to live your life, you have to commit robbery of pharmacies and pachinko parlors?


But... there aren't any pachinko parlours around here. :/

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PostPosted: Sun Nov 26, 2006 5:04 pm 
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BP wrote:
If I can derail the thread for just a moment, I'm currently in a liminality stage in my life. Sort of a lull after dropping out of college and quitting an unfulfilling job, and still financially dependant while living in a small city with little room for economic growth. While I'm not diagnosed with any disease, I feel as if I'm overstaying my welcome in this stage of my life.

I wish I could be the protagonist, steal a car and drive aimlessly to a destination. In my case, I'd probably drive to Arizona or New Mexico, somewhere where the desert is vast, red and beautiful.
Don't we all...

BP wrote:
Unfortunately, the courage to act in such a way also means forfeiting your life to abandon.
Well, yeah, but stealing cars isn't the only way to turn your life around :P

BP wrote:
Hmm. Is that another message that should be looked into? In order to live your life, you have to commit robbery of pharmacies and pachinko parlors?

Far be it from me to condone robbery :mrgreen:

But seriously, I think that theme should only be looked into metaphorically and holistically, since the characters in the story are in far more dire straits than most of us, and also in a very ambiguous moral "reality" that makes some of its specific events difficult to talk about without the context of the whole story. However, if you look at the whole work as one solid metaphor, I think it does have a lot to teach us: you don't necessarily have to rob casinos and commit suicide to achieve fulfillment in life. In fact, I think in most cases you would be considered quite insane if you did such things :P What you do have to do is abandon convention, turn over a new leaf, and change your life into something you want it to be, rather than what others tell you it should be.

This requires that you give your life a purpose, something to work towards, like seeing the narcissi before you die... ;)


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 Post subject: Re: narcissu
PostPosted: Wed Jun 25, 2008 2:43 am 
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After playing insani.org's unvoiced translation of Narcissu, I have mixed reactions. I have no real artistic criticism to offer, only personal reactions. There are some things I really liked about this piece. It's presentation is very effective and very emotionally engaging. I really cared about the characters, and I appreciate that. My one big problem with this game is just a personal disappointment with the conclusion of the plot.

It seemed somehow wrong to me that (as far as I can tell) the protagonist retains a certain distance from Setsumi. Furthermore, I felt that the characters found no way to make their remaining days of life truly special in the end. I really think that they could have done something very meaningful after arriving at their destination besides choosing a way to die.


Of course, I could simply be missing something, and Narcissu has touched and influenced me in a positive way. I'd like to thank the creators and translators of this game for making it available to me.

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 Post subject: Re: narcissu
PostPosted: Sat Jun 28, 2008 4:25 pm 
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I can't say much except I love this VN. Although it's a bit hard to keep up the experience when it keeps crashing every few screens. I don't know why.


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 Post subject: Re:
PostPosted: Tue Jul 22, 2008 5:16 am 
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BP wrote:
I wish I could be the protagonist, steal a car and drive aimlessly to a destination. In my case, I'd probably drive to Arizona or New Mexico, somewhere where the desert is vast, red and beautiful. Unfortunately, the courage to act in such a way also means forfeiting your life to abandon.

There is a "legit" profession named backpacker. Basically the modern evolution of the term adventurer and traveler. Learn the knowledge and the practice of survival skills (either in wilderness/urban etc), grab your backpack and equipments, retain the control society had on your life, and off you go to everywhere on this earth. Google for more.

When you have nothing to lose, like Setsumi and the protagonist, or (OOT) like characters in the recent movie I watched few days ago (The Bucket List). This option seems way cooler than sterile statistical death in some ward at a hospital.

Oh yeah, you don't have to lose all your whole life to be a backpacker, you know. People do manage. :3


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