Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

Forum rules
Never bump threads. Per rule 16, updates may be posted once every 2 months. Violating these rules may led to thread deletion.
Message
Author
Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Sound Designer|Composer|Dialog Producer - Matt Dear Game Audio

#1 Post by Matthewdeargameaudio »

Hi all

My name is Matt Dear, a Sound Designer, Composer, Dialog Producer and Audio Implementor based in London, UK. I’ve been working in the games industry for 5 years, both as a freelancer and in-house at OMUK, a world-class game dialog studio. During this time I’ve worked on many, many projects, from the smallest indie to the heftiest of AAA titles, performing a variety of audio roles. Using my industry expertise and wide network, I am a one-stop shop for all things audio.

I am currently looking for new projects, so if you like what you hear, please get in touch.
You can find my portfolio and more information about me on my website:
https://www.mattdear.com
Last edited by Matthewdeargameaudio on Wed Apr 08, 2020 7:31 am, edited 10 times in total.

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog artist/Compos

#2 Post by Matthewdeargameaudio »

I've been working on a endless runner demo recently. Omegalith features a rock golem running through the jungle to escape an enormous gloopy darkness!

Listen to the OST here, demo to be released later this week.

https://soundcloud.com/matthewdear-1/se ... h-demo-ost

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog artist/Compos

#3 Post by Matthewdeargameaudio »

I made a short demo video detailing my implementation using Wwise with Unity. All audio made and implemented by me.

Check it out here!

https://www.youtube.com/watch?v=AzGzWWOzsiU

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#4 Post by Matthewdeargameaudio »

Started a new project last week; writing music for upcoming side-scrolling MMO True Saga!

Listen to the first tune here:

https://soundcloud.com/matthewdear-1/tr ... main-theme

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#5 Post by Matthewdeargameaudio »

The second tune I have written for side-scroller 'True Saga'

This one is for a 'Port Town' level.

https://soundcloud.com/matthewdear-1/tr ... -port-town

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#6 Post by Matthewdeargameaudio »

Here's another tune written for side-scrolling MMO 'True Saga'

This time, a chilled out smooth jazz number.

https://soundcloud.com/matthewdear-1/tr ... -town-loop

User avatar
Noyemi K
Regular
Posts: 133
Joined: Thu Feb 05, 2015 12:36 pm
Completed: Pimiko Plus
Projects: Pairs, Monochrome Blues
Organization: Delmunsoft
Deviantart: NoyemiK
Github: NoyemiK
Soundcloud: mishkahd
Location: VA, United States
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#7 Post by Noyemi K »

Your work for True Saga's right up my alley; amazing stuff!
Music composer for:
Innate Imperfections [NaNoRenO 2015] | Blind Griffin [NaNoRenO 2015] | Locked Souls

Please consider hiring me to work on your game.

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#8 Post by Matthewdeargameaudio »

Thanks Noyemi :) Here's another one for ya!

The next track for side-scroller 'True Saga'!

This one is more the 'Mountain Zone', featuring lots of percussion, and a flute (Y).

https://soundcloud.com/matthewdear-1/tr ... ntain-zone

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#9 Post by Matthewdeargameaudio »

My next track for 'True Saga'

This time it's for the 'Main Town'. A up-tempo jazz track, with some influence from Japanese Jazztronica music.

https://soundcloud.com/matthewdear-1/tr ... -main-town

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#10 Post by Matthewdeargameaudio »

I've had a busy past few weeks, being on tour with my folk band Green Diesel.

But that's all finished now and I'm back at my home studio, looking forward to starting some new projects!


Something that didn't get uploaded before I left, the next track in my 'True Saga' OST.

https://soundcloud.com/matthewdear-1/true-saga-cave

User avatar
Noyemi K
Regular
Posts: 133
Joined: Thu Feb 05, 2015 12:36 pm
Completed: Pimiko Plus
Projects: Pairs, Monochrome Blues
Organization: Delmunsoft
Deviantart: NoyemiK
Github: NoyemiK
Soundcloud: mishkahd
Location: VA, United States
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#11 Post by Noyemi K »

Great stuff as always, just want to drop that here for anyone looking for a composer and reading your thread—he's the real deal folks!
Music composer for:
Innate Imperfections [NaNoRenO 2015] | Blind Griffin [NaNoRenO 2015] | Locked Souls

Please consider hiring me to work on your game.

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#12 Post by Matthewdeargameaudio »

Thanks again Noyemi :)

Bit of a different direction this week, straying into some more traditional dance territory here.

Think 'over-the-top apocalyptic rave'.

https://soundcloud.com/matthewdear-1/bassnik


(dont worry, i'll post some more True Saga tracks soon :] )

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#13 Post by Matthewdeargameaudio »

It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.

This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.

There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.

https://soundcloud.com/matthewdear-1/lost-in-limbo

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#14 Post by Matthewdeargameaudio »

This week I've updated my sfx portfolio with some sounds from more recent projects.

Check it out here:

https://soundcloud.com/matthewdear-1/2014-sfx-portfolio

Matthewdeargameaudio
Regular
Posts: 85
Joined: Wed Jun 10, 2015 6:47 am
Tumblr: matthewdear.tumblr.com
Skype: matthew.dear2
Soundcloud: matthewdear-1
Contact:

Re: Matthew Dear - Audio engineer/SFX & Dialog Artist/Compos

#15 Post by Matthewdeargameaudio »

Another one of my pieces for my online course 'Game Audio Production with Wwise'

This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'

As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.

https://soundcloud.com/matthewdear-1/an ... undtrack01


You can see a video of this music, with sfx as well, here:
www.youtube.com/watch?v=AzGzWWOzsiU

Post Reply

Who is online

Users browsing this forum: No registered users