Modal True, YesNo, and MainMenu [FIXED]
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Modal True, YesNo, and MainMenu [FIXED]
I'm using modal True for a Yes/No screen, but for some reason when one exits from the Main Menu, the YesNo prompt appears atop a transparent background rather than on top of the Main Menu. Is there any reason modal wouldn't work in this instance?
Last edited by DesertFox on Wed Oct 07, 2015 4:25 pm, edited 1 time in total.
- Jae
- Regular
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Re: Modal True, YesNo, and MainMenu
Can you show your code for your Yes/No section in screens.rpy?
I use modal as well for mine and they all appear just fine for me.
I use modal as well for mine and they all appear just fine for me.
Code: Select all
init python:
config.quit_action = Quit()
screen yesno_prompt:
modal True
if message == layout.QUIT:
imagemap:
ground 'GUI/Quit_Idle.png'
hover 'GUI/Quit_Hover.png'
hotspot (834, 510, 130, 76) action yes_action
hotspot (978, 510, 130, 76) action no_action
if message == layout.OVERWRITE_SAVE:
imagemap:
ground 'GUI/Overwrite_Idle.png'
hover 'GUI/Overwrite_Hover.png'
hotspot (834, 510, 130, 76) action yes_action
hotspot (978, 510, 130, 76) action no_action
if message == layout.DELETE_SAVE:
imagemap:
ground 'GUI/Delete_Save_Idle.png'
hover 'GUI/Delete_Save_Hover.png'
hotspot (834, 510, 130, 76) action yes_action
hotspot (978, 510, 130, 76) action no_action
if message == layout.LOADING:
imagemap:
ground 'GUI/Load_Idle.png'
hover 'GUI/Load_Hover.png'
hotspot (834, 510, 130, 76) action yes_action
hotspot (978, 510, 130, 76) action no_action
if message == layout.MAIN_MENU:
imagemap:
ground 'GUI/Return_Menu_Idle.png'
hover 'GUI/Return_Menu_Hover.png'
hotspot (834, 510, 130, 76) action yes_action
hotspot (978, 510, 130, 76) action no_action
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- Regular
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Re: Modal True, YesNo, and MainMenu
It's an issue that occurs when you click the 'X' on the window, to exit the game. Modal doesn't affect it for some reason, meaning it takes you to a new screen.
- Jae
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Re: Modal True, YesNo, and MainMenu
Mine works just fine when I X out the window.
Is your Yes/No screen the same resolution as your game's? Mine takes up the entire screen with a semi-transparent filter.
Is your Yes/No screen the same resolution as your game's? Mine takes up the entire screen with a semi-transparent filter.
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- Regular
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Re: Modal True, YesNo, and MainMenu
I had this problem before and apparently fixed it once before, I just couldn't work out how.
Having this helps:
Having this helps:
Code: Select all
config.quit_action = Quit()
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