Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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I've seen this before, that when you play for the second/nth time, when a menu shows up, the menu option(s) you've picked on previous playthrough(s) appears greyed-out or on a duller color, making it easier for ending/variation scenes hunting.
My logic tells me I'd have to establish persistent variables for every menu choice in the game and check their value, like what people do with the CG galleries.
style.menu_choice_button.background = "#33271C"
style.menu_choice_button.hover_background = "#ECE7C4"
style.menu_choice_chosen_button.background = "#333"
style.menu_choice_chosen_button.hover_background = "#888"
##Modifies the Menu Choice's Text
style.menu_choice.color = "#B99D83"
style.menu_choice_chosen.color = "#000"
But nothing happened =/
I went to investigate the choice screen then. For some reason, it stroke me as if it wasn't really considering the "chosen" part, or at least there was no condition that would instruct it to change the style if the button was chosen. I didn't really know how would that work, though, so I couldn't figure out how to put that myself.