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Ask questions about one topic per thread, and use a descriptive subject. "NotImplemented error in script.rpy" is a good subject, "Tom's problems" is not. Remember to include all of traceback.txt or error.txt when reporting a problem, as well as the relevant lines of script. Use the [code] tag to format scripts.



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PostPosted: Wed May 02, 2012 8:01 am 
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How do you let the player see their stats? I don't have DSE/day planner.

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Last edited by briannavon on Thu May 03, 2012 1:36 am, edited 2 times in total.

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PostPosted: Wed May 02, 2012 8:10 am 
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You need a screen.
Something like:
Code:
screen stats:
    frame:
        has vbox
        text ("stat1: %s" % stat1)
        text ("stat2: %s" % stat2)


That's an incredible basic one of course, but it should give you an idea how it works.

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PostPosted: Wed May 02, 2012 12:27 pm 
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Joined: Mon Mar 26, 2012 6:51 pm
Posts: 389
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Projects: Amy's Super Life!
Anima wrote:
You need a screen.
Something like:
Code:
screen stats:
    frame:
        has vbox
        text ("stat1: %s" % stat1)
        text ("stat2: %s" % stat2)


That's an incredible basic one of course, but it should give you an idea how it works.


And where would I put this?

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PostPosted: Wed May 02, 2012 1:08 pm 
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The best place would be an init block in your script file.
You'll also have to use a show command to make the screen visible.

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PostPosted: Wed May 02, 2012 7:57 pm 
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Joined: Mon Mar 26, 2012 6:51 pm
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Projects: Amy's Super Life!
Where do I put the show command? Sorry for asking so many questions, I know I'm a little annoying :(

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PostPosted: Thu May 03, 2012 1:17 am 
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Joined: Tue Mar 22, 2011 2:36 pm
Posts: 72
Code:
label start:

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PostPosted: Thu May 03, 2012 1:21 am 
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Joined: Tue Mar 22, 2011 2:36 pm
Posts: 72
You can put it everywhere.
For example:
Code:
label start:
    "Show me your stats!"
    show screen stats
    "OK...Now I know your ability..."
    hide screen stats

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PostPosted: Thu May 03, 2012 1:21 am 
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Projects: Amy's Super Life!
It's ok. I've got it working now.

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