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Ask questions about one topic per thread, and use a descriptive subject. "NotImplemented error in script.rpy" is a good subject, "Tom's problems" is not. Remember to include all of traceback.txt or error.txt when reporting a problem, as well as the relevant lines of script. Use the [code] tag to format scripts.



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PostPosted: Sun May 06, 2012 5:11 am 
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Joined: Fri Apr 20, 2012 7:46 am
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The situation is like this: My VN STORY is too long and takes too much memory space. And i'm planning to make PARTS of it. So it won't be too BIG.
The Case is I want the STORY to be CONNECTED, Like it's the continuation of PART I of my story..If they FINISHED a SPECIFIC PATH ENDING in my PART I STORY..I will give the PASSWORD to them (IN GAME) in the end of who ever they chose to be with to continue their RELATIONSHIP in PART II...All they need to do is type the PASSWORD that was given to them in PART I..
Something Like that... :?
Is there a way to make this possible?If there is, Can you please teach me how?? :?:

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PostPosted: Sun May 06, 2012 5:28 am 
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Joined: Wed Nov 18, 2009 11:17 am
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Ren'Py has a build in way to transfer data from one game to another, you'll find more in this thread.
If you still want to use passwords, you need a screen with the input element. After getting the password from the user you simply compare it to the passwords for the game. The simple way is using an if, elif, else structure. A more elegant solution would use a dictionary.

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PostPosted: Sun May 06, 2012 6:03 am 
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Thanks it helped....but i need to be on my reading and understanding MODE...this TERMS are so Alien-ish to me.... :roll:
*READ AND WRITES on NOTEBOOK*

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PostPosted: Sun May 06, 2012 8:53 am 
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Joined: Fri Apr 20, 2012 7:46 am
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Anima wrote:
If you still want to use passwords, you need a screen with the input element. After getting the password from the user you simply compare it to the passwords for the game. The simple way is using an if, elif, else structure. A more elegant solution would use a dictionary.

uhm...i still want to put passwords in my vn..i read this
Quote:
If

The screen language if statement is the same as the Python/Ren'Py if statement. It supports the if, elif, and else clauses.

screen skipping_indicator:
if config.skipping:
text "Skipping."
else:
text "Not Skipping."

But i don't know what/where to put it...??? :oops:
Can you please give me an EXAMPLE OF CODES to do that..??If your not BUSY.. OF COURSE :oops:
I would Greatly Appreciate it if you do..

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