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Ask questions about one topic per thread, and use a descriptive subject. "NotImplemented error in script.rpy" is a good subject, "Tom's problems" is not. Remember to include all of traceback.txt or error.txt when reporting a problem, as well as the relevant lines of script. Use the [code] tag to format scripts.



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PostPosted: Mon Nov 19, 2012 12:23 am 
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Joined: Mon Feb 06, 2012 9:50 pm
Posts: 716
Location: NYC
Projects: Icebound
Organization: Fastermind Games
I have a long-running issue where if I use a transform on a window in the game, and then use a transition, the transform suddenly refuses to work unless the window is being hidden. Does anyone know why this happens or how to fix it?

For reference, the transform would be like this:

Code:
screen popupwindow:
        window "blabla" at popup:
             window code here

transform popup:
   transform code here


Then if I use a transition on a button, it basically prevents the transform from working.

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PostPosted: Mon Nov 19, 2012 9:49 am 
Crawling Chaos
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Joined: Mon Feb 13, 2012 5:37 am
Posts: 1112
Location: Kimashi Tower, Japan
Completed: SMAR,AAA
Projects: DMC
I think it's normal behavior of transition. Why not just use only transform?
I only use transitions when I need to refresh all procedures, and replaced all transitions to transforms in other cases. Basically, mixing transitions and transforms are a bad idea.

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PostPosted: Mon Nov 19, 2012 6:52 pm 
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Joined: Mon Feb 06, 2012 9:50 pm
Posts: 716
Location: NYC
Projects: Icebound
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True, I can just replace it with a transform, but it's a bit annoying to have to track down and remove all the transitions.

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PostPosted: Wed Dec 05, 2012 2:21 pm 
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Joined: Mon Feb 06, 2012 9:50 pm
Posts: 716
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Bump. I still need help with this.

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