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PostPosted: Fri Jul 27, 2012 3:17 am 
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Projects: Shining Days (sequel to One Day), Calendula Memento
Organization: Project Rekuiem
Okay then, I'm having rather weird problem.

I made custom save/load and preferences menu, some parts are working but some parts aren't.

- On preferences menu sliders aren't working right. I can change the text speed but that little arrow thing isn't moving. And menu what I attached there, only "quit" option is working. I have separate images for sliders.

- On save/load menu I can save and load but no images are seen on save slots. The code I used isn't working.

- Also funny thing, splashscreen and fade (between chapters) aren't working either. They work if I don't use custom menus. They should work right even with custom menus and stuff.


And, how to make custom yes-no (quit option) and choices to work? No matter what I do, it keeps failing.


Attachment for save/load and preferences menus I'm using.


Attachments:
save_ground.jpg
save_ground.jpg [ 84.27 KiB | Viewed 503 times ]
preferences_ground.jpg
preferences_ground.jpg [ 86.96 KiB | Viewed 503 times ]

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Last edited by divalei on Fri Aug 03, 2012 8:48 am, edited 1 time in total.
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PostPosted: Sat Jul 28, 2012 4:43 am 
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Please, attach a code. It is impossible to understand such a problem without it.
Would be also nice to have HOVERED, SELECTED_HOVER and SELECTED_IDLE images for both screens, so that i could check it immediately.

You're using an imagemap, right?
For sliders, i guess maybe you were using a "hotbar" instead of "bar pos" and "style.pref_slider", which would be a correct way to do this.

Guess you could use this:
http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=15794


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PostPosted: Sat Jul 28, 2012 7:07 am 
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Organization: Project Rekuiem
So, here's the code. And yes, I'm using imagemaps.

Code:
# Save, Load

screen load_save_slot:
    $ file_text = "%2s. %s\n  %s" % (
                        FileSlotName(number, 6),
                        FileTime(number, empty=_("Empty Slot.")),
                        FileSaveName(number))
                           

    add FileScreenshot(number) xpos 61 ypos 69
    text file_text xpos 215 ypos 92 size 18 color "#261d0c"
   

   
screen file_picker:
   
   
    imagemap:
            ground "UI/save_ground.jpg"
            idle "UI/save_idle.jpg"
            hover "UI/save_hover.jpg"
            selected_idle "UI/save_selected_idle.jpg"
            selected_hover "UI/save_selected_hover.jpg"


            hotspot (384, 35, 72, 23) clicked FilePage(1)
            hotspot (463, 34, 15, 25) clicked FilePage(2)
            hotspot (490, 34, 19, 25) clicked FilePage(3)
            hotspot (518, 34, 19, 25) clicked FilePage(4)
            hotspot (544, 34, 22, 25) clicked FilePage(5)
            hotspot (574, 34, 21, 25) clicked FilePage(6)
           

            hotspot (59, 144, 225, 98) clicked FileAction(1):
                use load_save_slot(number=1)
            hotspot (58, 294, 228, 100) clicked FileAction(2):
                use load_save_slot(number=2)
            hotspot (58, 445, 225, 100) clicked FileAction(3):
                use load_save_slot(number=3)
            hotspot (340, 144, 227, 99) clicked FileAction(4):
                use load_save_slot(number=4)
            hotspot (341, 295, 226, 99) clicked FileAction(5):
                use load_save_slot(number=5)
            hotspot (340, 446, 226, 100) clicked FileAction(6):
                use load_save_slot(number=6)               
           
            hotspot (633, 360, 139, 19) action Return()
            hotspot (632, 390, 140, 24) action ShowMenu("preferences")
            hotspot (632, 422, 140, 26) action ShowMenu ("save")
            hotspot (630, 455, 142, 26) action ShowMenu("load")
            hotspot (631, 489, 141, 24) action MainMenu()
            hotspot (632, 524, 140, 20) action Quit()
         
         
screen save:

    # This ensures that any other menu screen is replaced.
    tag menu

 
    use file_picker
    add "UI/save_ground.jpg" 

screen load:

    tag menu
   
    use file_picker
    add "UI/save_load.jpg"
   
   
   

init -2 python:
    style.file_picker_frame = Style(style.menu_frame)

    style.file_picker_nav_button = Style(style.small_button)
    style.file_picker_nav_button_text = Style(style.small_button_text)

    style.file_picker_button = Style(style.large_button)
    style.file_picker_text = Style(style.large_button_text)
   



Code:
# Preferences
#
# Screen that allows the user to change the preferences.
# http://www.renpy.org/doc/html/screen_special.html#prefereces
   
screen display_pref:
    add "UI/preferences_ground.jpg"

screen transitions_pref:
    add "UI/preferences_ground.jpg"

screen skip_pref:
    add "UI/preferences_ground.jpg"

screen after_pref:
    add "UI/preferences_ground.jpg"

screen text_pref:
    add "UI/preferences_ground.jpg"

screen auto_pref:
    add "UI/preferences_ground.jpg"

screen preferences:
   
    mousearea:
        area (31, 32, 251, 124)
        hovered Show("display_pref", transition=dissolve)
        unhovered Hide("display_pref", transition=dissolve)
   
    mousearea:
        area (29, 180, 251, 124) #transitions
        hovered Show("transitions_pref", transition=dissolve)
        unhovered Hide("transitions_pref", transition=dissolve)
   
    mousearea:
        area (306 ,33 ,251, 123) #skip
        hovered Show("skip_pref", transition=dissolve)
        unhovered Hide("skip_pref", transition=dissolve)

    mousearea:
        area (307, 181, 252, 123) #after choices
        hovered Show("after_pref", transition=dissolve)
        unhovered Hide("after_pref", transition=dissolve)
       
    mousearea:
        area (31, 327, 251, 60) #text speed
        hovered Show("text_pref", transition=dissolve)
        unhovered Hide("text_pref", transition=dissolve)
       
    mousearea:
        area (307, 327, 253, 60) #auto-forward
        hovered Show("auto_pref", transition=dissolve)
        unhovered Hide("auto_pref", transition=dissolve)
       
       
    imagemap:   
        ground "UI/preferences_ground.jpg"
        idle "UI/preferences_idle.jpg"
        hover "UI/preferences_hover.jpg"
        selected_idle "UI/preferences_selected_idle.jpg"
        selected_hover "UI/preferences_selected_hover.jpg"
        alpha False
       
        hotspot (112, 115, 152, 26) action Preference("display", "fullscreen")
        hotspot (112, 81, 152, 26) action Preference("display", "window")
       
        hotspot (387, 81, 152, 26) action Preference("skip", "seen")
        hotspot (387, 114, 152, 27) action Preference("skip", "all")
       
        hotspot (109, 228, 153, 27) action Preference("transitions", "all")
        hotspot (109, 263, 153, 26) action Preference("transitions", "none")
       
        hotspot (387, 199, 152, 26) action Preference ("skip")
       
        hotspot (389, 229, 152, 26) action Preference("after choices", "stop")
        hotspot (389, 263, 152, 26) action Preference("after choices", "skip")
       
        bar pos (138, 363, 11, 10) value Preference("text speed") style "pref_slider"
        bar pos (417, 448, 13, 11) value Preference("auto-forward time") style "pref_slider"

    imagemap:
        ground "UI/preferences_ground.jpg"
       
        hotspot (629, 375, 143, 21) action Return()
        hotspot (630, 405, 140, 26) action ShowMenu("preferences")
        hotspot (629, 438, 144, 26) action ShowMenu("load")
        hotspot (629, 473, 144, 23) action ShowMenu("save")
        hotspot (630, 504, 142, 30) action MainMenu()
        hotspot (627, 539, 146, 23) action Quit()

init -2 python:
   
    style.pref_slider.left_bar = "UI/slider_left.jpg" #full
    style.pref_slider.right_bar = "UI/slider_right.jpg" #empty

    style.pref_slider.xmaximum = 162   
    style.pref_slider.ymaximum = 30   

    style.pref_slider.thumb = "UI/pixel.jpg"
    style.pref_slider.thumb_offset = 1   
    style.pref_slider.thumb_shadow = None


Attachments:
save_selected_idle.jpg
save_selected_idle.jpg [ 83.72 KiB | Viewed 463 times ]
save_selected_hover.jpg
save_selected_hover.jpg [ 107.11 KiB | Viewed 463 times ]
save_hover.jpg
save_hover.jpg [ 89.89 KiB | Viewed 463 times ]
preferences_selected_idle.jpg
preferences_selected_idle.jpg [ 92.59 KiB | Viewed 463 times ]
preferences_selected_hover.jpg
preferences_selected_hover.jpg [ 86.41 KiB | Viewed 463 times ]
preferences_hover.jpg
preferences_hover.jpg [ 86.92 KiB | Viewed 463 times ]

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PostPosted: Sat Jul 28, 2012 8:15 am 
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First, these lines...
Code:
add "save_ground.jpg"

should not be there.

Second, you're doing the same mistake as the guy in the thread i linked. There should be only one Imagemap.

Third, i don't know what do you want to achieve with using all the same images for idle, hover, ground, but i wonder how many of a masochist it takes to make the imagemap-based game completely with that.

Fourth, what the heck those "mousearea"-s were for? I don't think they could help you at all (because they are obviously showing a fullscreen image, which overlaps everything), i suppose you remove them.

Fifth, don't forget the "tag menu" in preferences screen. Now all the buttons will work fine. The bars, by the way, are in wrong positions.

Sixth, you assigned the wrong positions to load_save_slot screen components. Remember, they are taken from the left-top corner of the hotspot, not the screen.

Seventh, if i may take a look at your yesno_prompt screen, mainmenu screen and the splashscreen script, i could help you with those.


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PostPosted: Sat Jul 28, 2012 10:37 am 
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Completed: One Day
Projects: Shining Days (sequel to One Day), Calendula Memento
Organization: Project Rekuiem
Oh, I see. Though I can't test changes since my laptop refuses opening more than launcher so I can check scripts etc. Have to wait on Monday when I go back to work... or more like back to school to make this game. It's my school project. Second VN I ever had done and this one seems to cause every possible problem.


What comes to yes-no-prompt, I don't have code for it. Got annoyed and removed everything on Friday. And looks like I forgot to add "hover" effect to my hover.jpgs...

Quote:
Fifth, don't forget the "tag menu" in preferences screen. Now all the buttons will work fine. The bars, by the way, are in wrong positions.


May I ask about this, where I add "tag menu"?


This is what comes before the main menu (which works fine). There's quick flash before the main menu. Wasn't there before.

Code:
label splashscreen:
    $ renpy.pause(0)
    scene black
    show text "{color=#3e1f33}{i}Project Rekuiem presents... Calendula Memento{/i}{/color}"
    with dissolve
    with Pause(5.0)

    hide text
    with dissolve

    return

    label start:
   
    nvlNone"random text"

    return   
   




Code:
screen main_menu:

    # This ensures that any other menu screen is replaced.
    tag menu

    imagemap:
        ground "UI/mm_ground_4.jpg"
        hover "UI/mm_hover_4.jpg"
        idle "UI/mm_idle_4.jpg"
       
       
        if not persistent.beaten:
            hotspot (242, 296, 139, 27) action Start()
        else:
            hotspot (242, 296, 139, 27) action Start("real")
        hotspot (204, 345, 139, 26) action Start ("start_extra")   
        hotspot (169, 390, 139, 26) action ShowMenu("load")
        hotspot (139, 430, 139, 26) action ShowMenu("preferences")
        hotspot (98, 472, 139, 26) action Start ("about")
        hotspot (56, 509, 139, 27) action Help()
        hotspot (21, 550, 139, 27) action Quit(confirm=False)



This is what I use between different chapter. It worked just fine until I changed menus. Maybe it's related to splashscreen problem.

Code:
$ fade = Fade(1.5)
 $ pause = Pause(1.5)
 $ dissolve = Dissolve(1.5)
 
 scene black with dissolve
 
 show image "bg dark" with Pause (1.5)
 
 scene black with dissolve

 nvlNone"random text"


Attachments:
dark.jpg
dark.jpg [ 16.02 KiB | Viewed 446 times ]

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PostPosted: Sat Jul 28, 2012 11:28 am 
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divalei wrote:
What comes to yes-no-prompt, I don't have code for it. Got annoyed and removed everything on Friday. And looks like I forgot to add "hover" effect to my hover.jpgs...

Well, you can have a look at this then.
Code:
screen yesno_prompt:
    modal True # shows above currently shown screens
    zorder 1 # always shows on top of all screens
   
    key "rollforward" action NullAction() # block keys associated with the dialogue screen temporarily to make sure the prompt won't be hidden. However, it won't work with readback.rpy module.
    key "hide_windows" action NullAction()
    key "toggle_skip" action NullAction()
    key "game_menu" action NullAction()

    if message == layout.MAIN_MENU: # uses different image for exiting from game menu to main menu.
        imagemap:
            style_group "yesno"
           
            ground "efe/dialog_mainmenu.png" xalign 0.5 yalign 0.5 # this image is smaller than the size of the screen, so, naturally, i want to position it.
            idle "efe/dialog_idle.png"
            hover "efe/dialog_hover.png"
           
            hotspot (47, 27, 59, 13) action yes_action
            hotspot (113, 27, 59, 13) action no_action
           
    else:
        imagemap:
            style_group "yesno"
           
            ground "efe/dialog.png" xalign 0.5 yalign 0.5
            idle "efe/dialog_idle.png"
            hover "efe/dialog_hover.png"
           
            hotspot (47, 27, 59, 13) action yes_action
            hotspot (113, 27, 59, 13) action no_action


And in options.rpy, line: config.quit_action = Quit(), which prevents Alt+Q, Alt+F4, window "Exit" button from hiding currently shown screens.

=======

Quote:
May I ask about this, where I add "tag menu"?

Right after "screen preferences:" part, so it looks like this:
Code:
screen preferences:
    tag menu



Quote:
This is what comes before the main menu (which works fine). There's quick flash before the main menu. Wasn't there before.

The splashscreen works fine for me.
So, i guess, this is not more a problem?

Quote:
This is what I use between different chapter. It worked just fine until I changed menus. Maybe it's related to splashscreen problem.

You know, logically, if you change A and B stops working, why blame C, when it's clear that B worked until you changed A? Though, haha, with game engines that is not sometimes the case, ironically.


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PostPosted: Tue Jul 31, 2012 3:46 am 
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Projects: Shining Days (sequel to One Day), Calendula Memento
Organization: Project Rekuiem
Splashscreen isn't working. There's that same quick flash as earlier. Sliders aren't working either.


With yes-no-promt I got this when I press "quit":

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/screens.rpy", line 404, in python
NameError: name 'NullAction' is not defined



And what comes to save slot, why are the text "31. empty slot" showing there?
Attachment:
saveslot_fail.jpg
saveslot_fail.jpg [ 398.29 KiB | Viewed 408 times ]



Also, got new problem. Menus aren't working. Overlapping text and hovering all over the place.
Attachment:
morefails.jpg
morefails.jpg [ 358.96 KiB | Viewed 408 times ]



Whatever I do, it keeps failing. I don't know how to fix the code to make it work right. I just feel like I remove everything and use whatever menus renpy has.

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PostPosted: Tue Jul 31, 2012 5:32 am 
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Well, i said you can have a look, i didn't intend you should just copy-paste that thoughtlessly... though, if i try to think sober, pretty much everybody makes the same mistake, 'ncludin' me. NullAction needs to be defined first. It's merely a "do nothing command", that's all.

Add this to "init python" anywhere, and yes/no will work with disabled keys.
Code:
class NullAction(Action):
        def __call__(self):
            pass


=======
For the save slots codes, take a look at "load_save_slot" screen, which was given to us by Mugenjohncel. You'll see that the text takes a position (xpos, ypos), which is actually on the bottom right corner of the slot (hotspot area is 234 pixels on x axis, while the text offset is 215 pixel to x axis), so your text looks broken, even though it just follows the commands given.

What for the "hover", delete image cache, which is in the "game/cache" folder, also you may:
delete all .rpyc files,
make sure that you didn't double a screen somewhere,
disable image caching at all (config.imagemap_cache = False),
re-check the screen in the screens.rpy,
delete persistent data,
though all 4 actions (except disabling image cache) are no more than useless actions.
If the problem is still there, give the screens.rpy file...

But i fail to see why the splashscreen is not working.
Try deleting "splashscreen" label lines one by one (from the end, mind that) and test the game each time. When it works, you know you've found the trouble.


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PostPosted: Tue Jul 31, 2012 5:43 am 
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Organization: Project Rekuiem
Thank you very much. I appreciate your help.

I tend to get easily annoyed if things keeps failing again and again. Same happened when I was studying how to use Unity. I just need to calm down before I continue.

Okay then,

one more problem (I hope there won't be more problems), othet things seems to work fine but save/load is giving out a weird problem.


I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/screens.rpy", line 304, in python
File "game/screens.rpy", line 281, in python
File "game/screens.rpy", line 253, in python
ValueError: invalid literal for int() with base 10: 'Previous'


Code:
creen load_save_slot:
    $ file_text = "%2s. %s\n  %s" % (
                        [b]FileSlotName(number, 6),[/b] <---- line 281
                        FileTime(number, empty=_("Empty Slot.")),
                        FileSaveName(number))
                           

    add FileScreenshot(number) xpos 61 ypos 69
    text file_text xpos 215 ypos 92 size 18 color "#261d0c"
   

   
screen file_picker:
   
   
    imagemap:
            ground "UI/save_ground.jpg"
            selected_idle "UI/save_selected_idle.jpg"
            selected_hover "UI/save_selected_hover.jpg"
           
            hotspot (382, 34, 77, 25) clicked FilePage(1)
            hotspot (463, 34, 16, 25) clicked FilePage(2)
            hotspot (488, 34, 19, 25) clicked FilePage(3)
            hotspot (517, 34, 20, 25) clicked FilePage(4)
            hotspot (546, 34, 20, 25) clicked FilePage(5)
            hotspot (573, 34, 20, 25) clicked FilePage(6)
           
            hotspot(55, 141, 234, 106) clicked FileAction(1):
                [b]use load_save_slot(number=1)[/b]   <------ line 253
            hotspot(55, 292, 234, 106) clicked FileAction(2):
                use load_save_slot(number=2)
            hotspot(55, 443, 234, 106) clicked FileAction(3):
                use load_save_slot(number=3)
            hotspot(338, 140, 234, 106) clicked FileAction(4):
                use load_save_slot(number=4)
            hotspot(338, 292, 234, 106) clicked FileAction(5):
                use load_save_slot(number=5)
            hotspot(338, 443, 234, 106) clicked FileAction(6):
                use load_save_slot(number=6)
           
            hotspot (629, 359, 145, 23) action Return()
            hotspot (629, 387, 145, 31) action ShowMenu("Preferences")
            hotspot (629, 422, 145, 28) action ShowMenu("Save")
            hotspot (629, 455, 145, 27) action ShowMenu("Load")
            hotspot (629, 487, 145, 29) action MainMenu()
            hotspot (629, 522, 145, 25) action Quit()
       
screen save:
   
    tag menu
   
   [b] use file_picker[/b] <------ line 304
   
   
   
screen load:

    tag menu
   
    use file_picker
    add "UI/save_load.jpg"
   
   
init -2 python:
    style.file_picker_frame = Style(style.menu_frame)

    style.file_picker_nav_button = Style(style.small_button)
    style.file_picker_nav_button_text = Style(style.small_button_text)

    style.file_picker_button = Style(style.large_button)
    style.file_picker_text = Style(style.large_button_text)



If I remove use file_picker, add "file_name.jpg" from screen save, I don't get save menu at all.

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PostPosted: Tue Jul 31, 2012 8:15 am 
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divalei wrote:
FileSlotName(number, 6),

I see nothing wrong with that code. It works perfectly fine in-game.
Well, it seems a good time to ask you what version of Ren'Py do you have!

Also search for the "Previous" string in your game files.
Your game seems to have (or tries to insert) a string "Previous" in place of a "number" integer value somewhere.


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PostPosted: Wed Aug 01, 2012 2:57 am 
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Projects: Shining Days (sequel to One Day), Calendula Memento
Organization: Project Rekuiem
I have 6.13.11 but I updated it to 6.13.12.

Problem still stays. No save menu. Splashscreen didn't work but now it works. Weird.


Hmmm... well, I was able to get rid of "previous" but now it says

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/screens.rpy", line 298, in python
Exception: Screen u'file_picker' is not known.



Referring to this part of the code.

Code:
screen save:
   
    # This ensures that any other menu screen is replaced.
    tag menu

    use file_picker
    add "UI/save_save.jpg"



and what comes to full traceback

"C:\Users\myname\Desktop\renpy-6.13.12\renpy\display\screen.py", line 530, in use_screen
Exception: Screen u'file_picker' is not known.



on screen.py it says
Code:
def use_screen(_screen_name, _name=(), **kwargs):
   
    name = _screen_name
   
    if not isinstance(name, tuple):
        name = tuple(name.split())
   
    screen = get_screen_variant(name[0])

   ----> if screen is None:
        raise Exception("Screen %r is not known." % name)


I don't know is it relevant. If file_picker is removed, no savemenu, load menu neither. Same problem, file_picker.

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PostPosted: Wed Aug 01, 2012 10:38 am 
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Joined: Mon Jun 18, 2012 12:16 pm
Posts: 236
Enjoy the weirdness of game engines.

IDFK what's going on there. From what you show, there is no errors. Screen named "file_picker"? Check. Use screen named "file_picker"? Check.
You'd better give me your game as it is now with all the script and images, i can't comprehend that problem with the given info.

By the way, out of curiosity, where was the "Previous" you've got rid of?


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PostPosted: Thu Aug 02, 2012 2:00 am 
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Levrex wrote:
By the way, out of curiosity, where was the "Previous" you've got rid of?


I rewrote the code once or twice. So, I don't know where it was. But rewriting the code helped.

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PostPosted: Thu Aug 02, 2012 8:06 am 
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Answered in private message.
It seems that his indentation is broken and he just deleted "screen file_picker:" line accidentally.
Nothing special.


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