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Ask questions about one topic per thread, and use a descriptive subject. "NotImplemented error in script.rpy" is a good subject, "Tom's problems" is not. Remember to include all of traceback.txt or error.txt when reporting a problem, as well as the relevant lines of script. Use the [code] tag to format scripts.



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 Post subject: Re: On Asking Questions
PostPosted: Thu Sep 01, 2011 2:03 pm 
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Joined: Tue Aug 30, 2011 4:59 pm
Posts: 12
Is there any way my friend can send me his game so far?


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 Post subject: Re: On Asking Questions
PostPosted: Tue Sep 13, 2011 12:32 pm 
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Joined: Mon Aug 29, 2011 11:01 am
Posts: 106
Location: Germany
Projects: Wayang Kulit - A Shadow Play (WIP version 0.1)
Hi NeoSota9! – I'm not sure if this is the right thread for your question…

And I am also not sure where your problem actually is: You can share it by E-Mail, by something like dropbox or by a hoster… and there are tons of other possibilities. How to do this? Well: one can build a distributional package with ren'py. This will produce a packed file that can be unpacked, played and edited. The way is the same as building the end product. It's just only a 'work in progress'. (Don't archive files before if you want to take a look inside). This package can be shared.

Optimizing: Your file may be a lot smaller if you both installed renpy and you simply exchange the folder of the project. - And if there are only a few graphics or maybe just the text srcipt the easiest way will be to use e-mail attachment for the script.rpy file. I hope I caught your problem!

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Project: Wayang Kulit - A Shadow Play
Status: First demo version "Proof of Concept" of my first project is out.


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 Post subject: Re: On Asking Questions
PostPosted: Sun Oct 09, 2011 3:40 pm 
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Joined: Sat Sep 24, 2011 11:35 pm
Posts: 16
Location: Worcester Polytechnic Institute
Completed: Ex Nihilo Unum (http://users.wpi.edu/~bmoriarty/imgd100 ... loUnum.rar)
Organization: 12000 Bombs
tpgames wrote:
I just want to say that how this forum is ran as far as getting help, asking questions, posting and all is of a format I LOVE! Its not rules based, but instead people based. :D 8)
I second this! I have been on many forums from many sources over the past several years, and this one has been one of the most welcoming forums I've ever posted on.

fathskie wrote:
Hello! Sorry to jump in! I have a basic question and I'm reluctant to start a new topic because it's so basic... but it's bugging me...
Don't be shy to create a topic! The people here are very understanding. The first thing I did after registering was create a topic asking for help, and it was resolved within a day.

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 Post subject: Re: On Asking Questions
PostPosted: Fri Nov 04, 2011 2:12 am 
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Joined: Wed Nov 02, 2011 9:56 pm
Posts: 36
Projects: Imitation Heart(模倣心)-Otome For the Love of Cocoa-Short-Otome VN
After you start the game your character's dialogue and the text appear on a basic see-through black screen at the bottom of the window. Is it possible to change that box to match the theme you chose for your game?

For example: my theme is Autsen with Urban Sprawl. Could someone please tell me how to get the dialogue box to look like the menu box when you first launch the game? I've looked at the RenPy help and... I have no idea how to do it.... If this question is too confusing please let me know.

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"The question that sometimes drives me hazy: Am I, or the others crazy?"

Projects:

Immitation Heart: Script: 40% Characters: 50% CGs: 0%
For the Love of Cocoa: In first draft stages


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 Post subject: Re: On Asking Questions
PostPosted: Fri Nov 04, 2011 4:08 am 
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Joined: Thu Oct 27, 2011 6:45 am
Posts: 21
Projects: things just for fun
Scarlet-Kokoro wrote:
After you start the game your character's dialogue and the text appear on a basic see-through black screen at the bottom of the window. Is it possible to change that box to match the theme you chose for your game?

For example: my theme is Autsen with Urban Sprawl. Could someone please tell me how to get the dialogue box to look like the menu box when you first launch the game? I've looked at the RenPy help and... I have no idea how to do it.... If this question is too confusing please let me know.


Hi hi, it's usually easiest if you make a new thread when you have a question, after searching the forums for an already existing answer :)

But to answer your question anyway, here's a good tutorial on text box: viewtopic.php?f=8&t=9233
And here's information about opacity if you want that: viewtopic.php?f=8&t=4705 (the topic is about buttons but the opacity hex works anywhere)

Hope that help you a little :D


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 Post subject: Re: On Asking Questions
PostPosted: Fri May 18, 2012 2:23 am 
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Joined: Fri May 18, 2012 2:19 am
Posts: 3
I finished the game and tried to release it, but I'm stuck at part creating the executable file. Honestly, I'm not good these stuff, I don't understand what you want me to do in that part >_<.


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 Post subject: Re: On Asking Questions
PostPosted: Sat Sep 15, 2012 10:44 am 
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Joined: Sat Sep 15, 2012 10:09 am
Posts: 8
how would i go about making my own game, would i need to collect a team of people to work with?


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 Post subject: Re: On Asking Questions
PostPosted: Sun Sep 16, 2012 7:38 am 
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Joined: Fri Mar 16, 2012 11:38 am
Posts: 932
Location: Tokyo, Japan
Projects: Untitled Japanese study game
Organization: Pure Anarchy
The basics of a game would be programming, art, and story. Often sound and music are popular too.
You need to decide which of these you can do yourself, which you can get free (with permission), and which you need help with.

If you have a skill but are not sure how to get started, perhaps you can help someone else with their project? You'll be surprised how much you can learn that way.

_________________
Working on a VN to teach lower-conversational Japanese, and a guide to living in Japan.
It's a very long dev process.

You could help me with my game A LOT by filling out this anonymous 10 question survey: http://www.surveymonkey.com/s/6GR57YB
Massive thanks to everyone who has already filled it out!
You can see a Q&A about the survey here: http://tinyurl.com/SurveyQandA


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 Post subject: Re: On Asking Questions
PostPosted: Mon Nov 12, 2012 1:29 pm 
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Joined: Mon Nov 12, 2012 12:07 pm
Posts: 2
Hello. I'm translating a VN (it's my first project by the way) and I've already translated everything so far, except the main menu. There are three words; Start, Quit and the name of the game. Where can I translate them? Or are those pictures? If so, then where can I find them? Thanks in advance.

Edit: The game uses Ren'Py engine so I thought it's the right topic but if not, then feel free to tell me.


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 Post subject: Re: On Asking Questions
PostPosted: Mon Nov 12, 2012 2:07 pm 
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Joined: Fri Nov 02, 2012 8:41 am
Posts: 177
Projects: Red eyes in the darkness
The main menu buttons are in the screen.rpy file (lines 204+) You just need to change the valures in the paranthesis thus ("QUIT") to ("MYTEXT")


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 Post subject: Re: On Asking Questions
PostPosted: Mon Nov 12, 2012 2:16 pm 
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Joined: Mon Nov 12, 2012 12:07 pm
Posts: 2
I already know it but thanks anyway. It's the game menu, and I want to translate the main menu. The main menu is the first menu that appears after you start the game, on the other hand, the game menu is in the game, as its name says.

Edit: I've already found my answer so I'll write it here for those who have the same problem. There is a 'data.rpa' file in the 'game' folder, that's it.

Edit2: Okay, I have another problem. Well, it's not entirely different, though. I can extract files from 'data.rpa', but how can I add or change them? I extracted some pictures, edited them, and when I wanted to add them I found myself blankly staring at the monitor... I'd appreciate if someone can tell me how to change/add files to 'data.rpa'.


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