Ren'iOS: Getting Ren'Py to run on iOS
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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- Lemma-Class Veteran
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Re: Ren'iOS: Getting Ren'Py to run on iOS
If I can sell stuff as IOS apps, that would be incredibly cool! So, it would be great if you could get it working for commercial games.
Re: Ren'iOS: Getting Ren'Py to run on iOS
The demo video looks great, and it would be fantastic if this can be viable within Apple's guidelines. Keep up the good work!
Just wanted to confirm that I've poked around the contents of iOS packages this way, too.chrismear wrote:If you sync your device with iTunes, it'll download any installed app archives to your iTunes library. The app archive is just a Zip file, and inside is the usual OS X/iOS app bundle.
- akakyouryuu
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Re: Ren'iOS: Getting Ren'Py to run on iOS
I want to merge the port of Ren'Py and Pygame to SDL2 when it is completed.PyTom wrote:This is a huge technical accomplishment, for a lot of reasons. (For example, it includes a port of Ren'Py and Pygame to SDL2 as part of it.)
If it is done, I can use IME in Ren'Py because SDL2 supports IME.
Keep up the good job.
- trooper6
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Re: Ren'iOS: Getting Ren'Py to run on iOS
Any news on this project?
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: Ren'iOS: Getting Ren'Py to run on iOS
Unfortunately it's quite slow progress at the moment because I'm finding it hard to spend a good amount of time on the project due to work etc.. There have been a couple of updates since I posted this thread, but I will be sure to update when there is any big news!
- CheyennePoint
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Re: Ren'iOS: Getting Ren'Py to run on iOS
You're doing a great job, sir.
Please continue working on the project.
Please continue working on the project.
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