Ren'iOS: Getting Ren'Py to run on iOS

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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SundownKid
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Re: Ren'iOS: Getting Ren'Py to run on iOS

#16 Post by SundownKid »

If I can sell stuff as IOS apps, that would be incredibly cool! So, it would be great if you could get it working for commercial games.

jjsonick
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Re: Ren'iOS: Getting Ren'Py to run on iOS

#17 Post by jjsonick »

The demo video looks great, and it would be fantastic if this can be viable within Apple's guidelines. Keep up the good work!
chrismear wrote:If you sync your device with iTunes, it'll download any installed app archives to your iTunes library. The app archive is just a Zip file, and inside is the usual OS X/iOS app bundle.
Just wanted to confirm that I've poked around the contents of iOS packages this way, too.

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akakyouryuu
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Re: Ren'iOS: Getting Ren'Py to run on iOS

#18 Post by akakyouryuu »

PyTom wrote:This is a huge technical accomplishment, for a lot of reasons. (For example, it includes a port of Ren'Py and Pygame to SDL2 as part of it.)
I want to merge the port of Ren'Py and Pygame to SDL2 when it is completed.
If it is done, I can use IME in Ren'Py because SDL2 supports IME.

Keep up the good job.

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trooper6
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Re: Ren'iOS: Getting Ren'Py to run on iOS

#19 Post by trooper6 »

Any news on this project?
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978

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chrismear
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Re: Ren'iOS: Getting Ren'Py to run on iOS

#20 Post by chrismear »

Unfortunately it's quite slow progress at the moment because I'm finding it hard to spend a good amount of time on the project due to work etc.. There have been a couple of updates since I posted this thread, but I will be sure to update when there is any big news!

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CheyennePoint
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Re: Ren'iOS: Getting Ren'Py to run on iOS

#21 Post by CheyennePoint »

You're doing a great job, sir.
Please continue working on the project.

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