Thanks, this solved the issue.PyTom wrote:This fixes problems with Android (especially ones caused by a missing play licensing library), and also prevents large memory leaks from occurring when shift+R is pressed. It also adds support for the Amazon Fire TV Android-based console.
Ren'Py 6.17 Released (RAPT included)
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Re: Ren'Py 6.17 Released (RAPT included)
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Re: Ren'Py 6.17 Released (RAPT included)
I've released 6.17.4.409, which includes the fixes in the prerelease, and a few other minor changes.
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Re: Ren'Py 6.17 Released (RAPT included)
Woohooo finally I can reload unlimited times without memory leaks great update for me
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Re: Ren'Py 6.17 Released (RAPT included)
I've released Ren'Py 6.17.5.492.
This release includes a new Arabic translation (thanks, renoa-heartilly!), and updated Japanese and Spanish translations. It also includes multiple fixes, especially to shift+R reloading. Finally, it includes some new features, including a preview of the upcoming autoreload feature - see the changelog for the details.
This release includes a new Arabic translation (thanks, renoa-heartilly!), and updated Japanese and Spanish translations. It also includes multiple fixes, especially to shift+R reloading. Finally, it includes some new features, including a preview of the upcoming autoreload feature - see the changelog for the details.
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Re: Ren'Py 6.17 Released (RAPT included)
Not sure if this is the proper place to report this, but the download page on renpy.org should be updated to say that the newer versions of Ren'Py support Mac OS X 10.6 and up, rather than OS X 10.4 (unless they still support 10.4? But I thought it doesn't anymore).
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Re: Ren'Py 6.17 Released (RAPT included)
Thanks for the catch. I've fixed it.
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Re: Ren'Py 6.17 Released (RAPT included)
On the queue_event doc, it says "This should be false when the event begins (for example, when a keyboard button is pressed.) It should be true when the event begins (when the button is released.)"
Should one of these 'begins' be an 'ends'? Or something else be different?
Also hell yeah to auto reloading. Though, is this likely to break if you change multiple files at once (IE on a git pull, or dropping in a bunch of new sprite images etc?) I'm curious as to how it watches the files (especially in big projects).
Should one of these 'begins' be an 'ends'? Or something else be different?
Also hell yeah to auto reloading. Though, is this likely to break if you change multiple files at once (IE on a git pull, or dropping in a bunch of new sprite images etc?) I'm curious as to how it watches the files (especially in big projects).
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Re: Ren'Py 6.17 Released (RAPT included)
I've released Ren'Py 6.17.6.512. This release adds German and Korean translations, and works around the bug that was preventing Ren'Py from starting on certain macs.
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Re: Ren'Py 6.17 Released (RAPT included)
Good catch.KiloTango wrote:On the queue_event doc, it says "This should be false when the event begins (for example, when a keyboard button is pressed.) It should be true when the event begins (when the button is released.)"
Should one of these 'begins' be an 'ends'? Or something else be different?
Probably not. The autoreloader keeps track of the modification time of every file Ren'Py looks at, and then scans those times in a background thread. If a modification time changes, a reload will occur - and Ren'Py will re-scan all modification times. An important caveat is that autoreload only pays attention to files that Ren'Py has loaded in the current session. So if an image hasn't been loaded yet, it will be ignored. That should be fine - the new version of the image file will be used when Ren'Py loads it for the first time.Also hell yeah to auto reloading. Though, is this likely to break if you change multiple files at once (IE on a git pull, or dropping in a bunch of new sprite images etc?) I'm curious as to how it watches the files (especially in big projects).
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Re: Ren'Py 6.17 Released (RAPT included)
Can you implement unicode in dialogue.tab output? Japanese characters are showing up as gibberish for me.
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Re: Ren'Py 6.17 Released (RAPT included)
The output dialogue.tab is already unicode (UTF-8, no signature). Japanese characters appear in there fine for me. Could it be your text editor?VHC_Softwares wrote:Can you implement unicode in dialogue.tab output? Japanese characters are showing up as gibberish for me.
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Re: Ren'Py 6.17 Released (RAPT included)
Thanks again, that worked. It's always the simple stuff...Asceai wrote:The output dialogue.tab is already unicode (UTF-8, no signature). Japanese characters appear in there fine for me. Could it be your text editor?VHC_Softwares wrote:Can you implement unicode in dialogue.tab output? Japanese characters are showing up as gibberish for me.
Re: Ren'Py 6.17 Released (RAPT included)
I just noticed that the last time I did an upgrade (6.17.6.512), the "ignore layers" on quit issue returned... I don't know if you remember this or not but I complained about it before, sent you my game, and you managed to fix it for base 6.17... but I did the launcher update to get Android development working and noticed that it returned
I'm sorry, but an uncaught exception occurred.
While running game code:
IgnoreLayers:
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\ast.py", line 756, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\python.py", line 1382, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\ui.py", line 264, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\core.py", line 2065, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\core.py", line 2652, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\layout.py", line 774, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "G:\other stuff\Ren'Py\renpy-6.17.0-sdk\renpy\display\screen.py", line 353, in event
raise renpy.display.layout.IgnoreLayers()
IgnoreLayers:
Windows-Vista-6.0.6002-SP2
Ren'Py 6.17.6.512
My New Life 0.6
Re: Ren'Py 6.17 Released (RAPT included)
Getting this error. Tried uninstalling and reinstalling rapt, android sdk, and apache. I opened renpy as administrator. I restarted my comp. I looked for the missing files and the "Extra" folder is not there. Any suggestions or solutions?
Code: Select all
While running game code:
File "launcher/game/android.rpy", line 569, in script
python:
File "launcher/game/android.rpy", line 571, in <module>
rapt.install_sdk.install_sdk(AndroidInterface())
IOError: [Errno 2] No such file or directory: 'C:\\Users\\Kay\\Desktop\\renpy-6.17.3-sdk\\rapt\\android-sdk-r22.6.2/extras/google/play_apk_expansion/downloader_library/project.properties'
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Re: Ren'Py 6.17 Released (RAPT included)
This is a known error, related to the new android sdk that came out.
I'm going to try to get 6.18 into pre-release this weekend. If I can't do that, I'll do a 6.17 release with the necessary changes.
I'm going to try to get 6.18 into pre-release this weekend. If I can't do that, I'll do a 6.17 release with the necessary changes.
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