My code for the text bleeps are:
Code: Select all
def everett(event, **kwargs):
if event == "show":
renpy.music.play("text.wav", channel="sound", loop=True)
elif event == "slow_done" or event == "end":
renpy.music.stop(channel="sound")
As for my "shake effect sound" I just add "play sound "bam.wav"" the line above I write the character's dialogue. However, it's not playing the "shake effect sound", but instead just the regular text bleeps.
Additionally, I've tried the "shake effect sound" without the regular text bleeps, and it works perfectly. But when you add in the text bleeps, the "shake effect sound" doesn't play at all.
My preference is that both sounds play at once. What am I doing wrong?