Main Menu Text Size Help
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Main Menu Text Size Help
I am not sure where to put this as I am new to the boards, but I am trying to make my game 1920x1080 and I run into the issue that the main menu is too small. Is there a quick way anyone knows how to enlarge the menu?
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Re: Main Menu Text Size Help
style mm_button_text size 50
(or some other number)
This only applies to the main menu- you can find the names of other styles by moving the mouse over the text and pressing Shift+I. For example, if you want to resize the text in the menu on the save / load / preferences screen, you can mouse over it, press Shift+I and then see that the text has the style gm_nav_button_text, so you could do something like this:
style gm_nav_button_text size 40
(or some other number)
This only applies to the main menu- you can find the names of other styles by moving the mouse over the text and pressing Shift+I. For example, if you want to resize the text in the menu on the save / load / preferences screen, you can mouse over it, press Shift+I and then see that the text has the style gm_nav_button_text, so you could do something like this:
style gm_nav_button_text size 40
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Re: Main Menu Text Size Help
i am going to sound like such a newb, but where do I paste that?
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Re: Main Menu Text Size Help
This is a Ren'Py question and belongs into the Ren'Py Questions forum.
Moving.
Moving.
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Creator of The Loyal Kinsman
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Re: Main Menu Text Size Help
Anywhere. Shove it at the top of script.rpy or something.artistvisionarylover wrote:i am going to sound like such a newb, but where do I paste that?
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Re: Main Menu Text Size Help
that didn't seem to work. But I appreciate your help.
- Donmai
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Re: Main Menu Text Size Help
Try
Code: Select all
style.mm_button_text.size=50
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
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Re: Main Menu Text Size Help
If that works and my suggestion doesn't, update Ren'Py.
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Re: Main Menu Text Size Help
Your code gave me an 'invalid syntax' error when trying to use it in Ren'Py 6.17.3.327.Asceai wrote:If that works and my suggestion doesn't, update Ren'Py.
Using the ol' style syntax, it worked.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
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Re: Main Menu Text Size Help
That's because it IS invalid syntax. The style has to be written out like this:
Code: Select all
style mm_button_text:
size 50
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Re: Main Menu Text Size Help
A note to the OP: before Ren'Py 6.17 the style syntax was the one I've used here: http://lemmasoft.renai.us/forums/viewto ... 70#p319570SundownKid wrote:That's because it IS invalid syntax. The style has to be written out like this:Code: Select all
style mm_button_text: size 50
Sundown is demonstrating the new style syntax introduced in Ren'Py 6.17.
You are not forced to use the new syntax (although it is much more simple, neat, and will make your code run faster ).
The old syntax still works, for compatibility with older games. You choose.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
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Re: Main Menu Text Size Help
Donmai wrote:Your code gave me an 'invalid syntax' error when trying to use it in Ren'Py 6.17.3.327.Asceai wrote:If that works and my suggestion doesn't, update Ren'Py.
Using the ol' style syntax, it worked.
Wrong! It's fine, I just tested it.SundownKid wrote:That's because it IS invalid syntax. The style has to be written out like this:
Code: Select all
style mm_button_text: size 50
Ren'Py 6.17.3.327 too.
Code: Select all
define e = Character('Eileen', color="#c8ffc8")
style mm_button_text size 50
# The game starts here.
label start:
e "You've created a new Ren'Py game."
e "Once you add a story, pictures, and music, you can release it to the world!"
return
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Re: Main Menu Text Size Help
Sorry, Asceai. I never said you were wrong. It was Ren'Py. Yes, I've tested your code now, as you posted it, and it worked. But since we are using the same version of Ren'Py, see if you can reproduce my previous experience:
- Create a new game;
- Simply put the line 'style mm_button_text size 50' in options.rpy
- run the game. I blame it on that red full moon I saw last night.
- Create a new game;
- Simply put the line 'style mm_button_text size 50' in options.rpy
- run the game. I blame it on that red full moon I saw last night.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
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Re: Main Menu Text Size Help
That's because you put it in a python block. It's not python code.
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Re: Main Menu Text Size Help
okay my problem now is that I have been able to grow the save menu and the preferences and all that stuff. But the text that says "save spot 1" is still small. so is the one that says "load spot 1" how do I enlarge those texts as well?
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