[SOLVED]Sprite manager sprites and layers

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Milkymalk
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[SOLVED]Sprite manager sprites and layers

#1 Post by Milkymalk »

Can I set sprite manager sprites to a layer so they become invisible when the middle mouse button is clicked (like the say window)?

On the same note, how can I remove the say window until I want to make it visible again? pause is not what I need because it freezes the game, I just want the say window to get out of my way while the user uses screens and sprites in a battle system.

Finally, how can I tell Ren'Py to hide a custom layer with the middle mouse button?
Last edited by Milkymalk on Thu Jul 24, 2014 8:19 am, edited 1 time in total.
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PyTom
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Re: Sprite manager sprites and layers

#2 Post by PyTom »

1) Yes, put it in a screen or on the transient layer.

2) use "window hide" to hide the whindow, and "window show" to show it again.

3) You can append the new layer to config.context_clear_layers.
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Milkymalk
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Re: Sprite manager sprites and layers

#3 Post by Milkymalk »

Thank you! I found out number 1 by myself by now, but the rest will come in very handy soon :)
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Working on: KANPEKI!
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