show_two_window box -- Positioning the name? {Solved}

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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meiri
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Joined: Wed Jun 25, 2014 6:21 pm
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show_two_window box -- Positioning the name? {Solved}

#1 Post by meiri »

Alright, so I just finished up making my textbox/namebox and put it into my game...

Here's how I positioned the namebox, which ended up fine...

Code: Select all

style.say_who_window.background = "gui/namebox.png"
style.say_who_window.xpos = 0.2
style.say_who_window.ypos = 2.25
Then I added "show_two_window=True" to my characters so they could have a namebox but not the narrator

Code: Select all

define t = Character('Tabitha', color="#006FBF",window_left_padding=195, image="tabitha",show_two_window=True)
However, when I take a look at the game the character's name is not in the namebox. (I circled where it ended up)
ugh.png
I dont know how to position it so that it ends up in the namebox, so if anyone could point me in the right direction, thatd be great :)

Edit: I solved the issue but Im deciding to just go without a namebox x_x
What's in a loop? A loop iterated in any other way would output as sweet.
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Have a look at my GxG kinetic novel, Movement, if you have the chance?

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