Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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And I still get the same result. I've tried it with other characters like "ü" and I get a "u" instead. Maybe it's a bug or am I doing something wrong? Thanks!
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
Can confirm that in my Brazilian Portuguese Windows 7 the title appears without accents (and, in Portuguese, both words have accents: "Café Memória"). Yes, it seems the problem is the Windows 7 font.
I'm using Windows 7 Home Premium and I can see the accent fine. It could be your system locale, or maybe even the encoding of your script file? Mine are always encoded in UTF-8 or UTF-8 without BOM.
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
I changed my system locale from Japanese to English (USA), and it works:
with_accent.png (3.84 KiB) Viewed 1083 times
And I switched it back to Japanese and the problem occurred again.
Thing is, I don't want to switch back to English locale (I play quite a bit of Japanese games). Not sure if I can call it a bug within Ren'Py, but it would be nice if window title accents show correctly regardless of locale.
The Japanese locale is a little strange, I'm afraid you will have to live with it. When I use it, I get Yen signs instead of backslash \ in my file paths but it works fine.
I don't really see a problem here; you don't need the accents in the title as a developer, as long as the players have them while using a regular locale everything is fine, right?
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
I think this may actually be an SDL bug. Ren'Py seems to be doing the right thing and as far as I can tell PyGame is doing nothing wrong here.
In any case it seems to be fixed in SDL2, which Ren'Py will move to at some point. So just put in Café Memoria for now and accept the fact that some people won't get the diacritic.