So I have been ruthlessly googling all over "How to hide the textbox in renpy" to no avail so I had to give in and find a forum to ask a question on. So I hope someone here can help me.
I want to hide the textbox during some scenes completely. I know about the $renpy.pause command but I can't really figure it out and how to do the job I want. Let me describe the scene to you.
I have a sort of animated intro scene (That shows the title and a couple of credits. The background for this is an image that slowly zooms out over the course of 20 seconds, so it is no static.
At the moment I have it, s every 3 seconds or so, the credits (currently txt but saved as png files) fade in and out until finally the title fades in and out and we get back to the game. The problem here though, is two things.
1. That obtrusive textbox is visible during that scene at the bottom. I don't want to see it.
2. This all happens in one go without clicking. If you click its going to skip it. I would rather have it, so with each click you show the next text sprite (these credits saved as png) rather than waiting for them to automatically load. However I still want the background to be constantly zooming out over the course of those 20 seconds. So each time you click it shows the next credit, but it doesn't affect the background and at the same time as this NO TEXTBOX in sight.
I will be eternally grateful for someone who can help me successfully.
(on a side note, what is the code for non-image text again? if you can think of a solution using that sort of text I don't mind. But it would have to have special fonts in it. ((I'm new to this still so...)))
(Unsolved!!) Help. How to hide the textbox
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- csky
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(Unsolved!!) Help. How to hide the textbox
Last edited by csky on Mon Sep 15, 2014 3:05 am, edited 1 time in total.
- Donmai
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Re: Help. How to hide the textbox and text and other questio
You just need to use
and to hide/show the dialogue window.
To zoom the background you can use ATL (http://www.renpy.org/doc/html/atl.html# ... n-language).
Try something like
Code: Select all
window hide
Code: Select all
window show
To zoom the background you can use ATL (http://www.renpy.org/doc/html/atl.html# ... n-language).
Try something like
Code: Select all
scene your image:
truecenter zoom 1.5
subpixel True
linear 60.0 zoom 1.0
No, sorry! You must be mistaking me for someone else.
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- csky
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Re: Help. How to hide the textbox and text and other questio
I'm sorry but it didn't work at all! I tried that command but it didn't work for me.
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Re: (Unsolved!!) Help. How to hide the textbox
i'm not sure if it is right thing to do but at times like this i'm using Characters
when i call the Character - textbox hides and desired text appears (and if i don't want any text simply leave the quotes empty)
Code: Select all
define hide_textbox = Character(None,window_background=None)
Code: Select all
hide_textbox "Hello world"
hide_textbox ""
Re: (Unsolved!!) Help. How to hide the textbox
You'd better show your current code to let people find the problem and explain it to you.
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Re: (Unsolved!!) Help. How to hide the textbox
Maybe put:
$ _window_during_transitions = False
just before the credits roll, so that the textbox isn't shown while fading in and out.
$ _window_during_transitions = False
just before the credits roll, so that the textbox isn't shown while fading in and out.
- fluxus
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Re: (Unsolved!!) Help. How to hide the textbox
'window hide' and 'window show' ought to work - I'm doing it often myself, switching between narration, backgrounds and user interaction.
You're using the splashscreen label for all this, right? Intro section before main menu gets up and running?
Paste in your code for that label (or whichever code is relevant) between code tags, and it'll be easier to pinpoint the trouble :>
You're using the splashscreen label for all this, right? Intro section before main menu gets up and running?
Paste in your code for that label (or whichever code is relevant) between code tags, and it'll be easier to pinpoint the trouble :>
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