[SOLVED]help playing voices

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c8terade
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[SOLVED]help playing voices

#1 Post by c8terade »

So I'm adding small voice clips to various dialogue sections in my game, but I'm really unsure of what to do. I get that I enter my voices in like so:

Code: Select all

voice "voicefile.mp3"
"this is a voice."
but when I run it, it doesn't play. Then I found out that I had to create channels, but I'm not really sure how it's supposed to work. Could someone shed some light on the situation?
Last edited by c8terade on Tue Oct 21, 2014 11:07 am, edited 1 time in total.

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TheChris
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Re: help playing voices

#2 Post by TheChris »

c8terade wrote:So I'm adding small voice clips to various dialogue sections in my game, but I'm really unsure of what to do. I get that I enter my voices in like so:

Code: Select all

voice "voicefile.mp3"
"this is a voice."
but when I run it, it doesn't play. Then I found out that I had to create channels, but I'm not really sure how it's supposed to work. Could someone shed some light on the situation?
The only suggestion I can think of is to try using either a .wav or .ogg instead. You shouldn't need to create new channels since the voice already has it's own channel.

c8terade
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Re: help playing voices

#3 Post by c8terade »

TheChris wrote:The only suggestion I can think of is to try using either a .wav or .ogg instead. You shouldn't need to create new channels since the voice already has it's own channel.
Nope, that doesn't work either. I think there has to be something else, but I'm not sure how to write it out.

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Re: help playing voices

#4 Post by Milkymalk »

Did you perhaps change the volume for voices inside the game options or in the code? Seems trivial, but sometimes simple things like that are overlooked.
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c8terade
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Re: help playing voices

#5 Post by c8terade »

Milkymalk wrote:Did you perhaps change the volume for voices inside the game options or in the code? Seems trivial, but sometimes simple things like that are overlooked.
I found the problem; the option for voices was set to false in options.rpy. It works now!

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