{a} text tag calling a screen
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- Milkymalk
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{a} text tag calling a screen
Hi, I'm wondering if I can somehow make something similar to the {a} text tag, but instead of calling a label in a new context, call a screen without the current context being hidden? So I can for example make popups that explain stuff without getting an entirely new canvas.
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
- Milkymalk
- Miko-Class Veteran
- Posts: 753
- Joined: Wed Nov 23, 2011 5:30 pm
- Completed: Don't Look (AGS game)
- Projects: KANPEKI! ★Perfect Play★
- Organization: Crappy White Wings
- Location: Germany
- Contact:
Re: {a} text tag calling a screen
Awesome
So I assume the predefined behaviour is this?
So I assume the predefined behaviour is this?
Code: Select all
def hyperlink_clicked(link):
renpy.call_in_new_context(link)
Crappy White Wings (currently quite inactive)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
Working on: KANPEKI!
(On Hold: New Eden, Imperial Sea, Pure Light)
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