Yeah, I didn't think that statement made sense (since it will run every time the screen is refreshed, right?), but I don't know where else to put it, since I am right-clicking to enter the save menu, so I didn't write the code that brings it up and do not know where it is.
I've seen this happen both with the large project I'm working on and the DSE. And, after some more testing, I notice that I usually only see this behavior when I save the game really quickly (perhaps before it has a chance to take a screenshot?). Other times, it takes the screenshot just fine. So maybe this is something that users won't notice, and just shows up during testing...
I tried to make a simpler test but couldn't reproduce it.
So I guess I will continue to watch this, and if I find a better way to reproduce it, I will let you know. Thanks for looking at it!