Hello!
I'm having a problem!
The game I'm working on currently operates on a chapter -> chapter basis, where the user must play through one chapter to unlock the other (for release purposes). But I'm having a problem with user choices being remembered after the user has returned to the chapter selection screen after playing through a chapter.
I have tried using persistent data, but this brings up some issues, mainly with if the user selects both options (re-rolling, ect...) the results of said choices get messed up further down the line. This also prevents the user from having multiple play-through's going at the same time.
Is there a way to do this without using persistent variables?
Thanks!
Remembering menu choices without persistent variables?
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Re: Remembering menu choices without persistent variables?
Have the chapter selection screen be part of the game...? Is there a reason you would HAVE to pull it out of a saveable part of gameplay and into the start menu?
Re: Remembering menu choices without persistent variables?
I'm embarrassed to admit I hadn't though of doing it that way!philat wrote:Have the chapter selection screen be part of the game...? Is there a reason you would HAVE to pull it out of a saveable part of gameplay and into the start menu?
I'll give it a try, thanks
Who is online
Users browsing this forum: Google [Bot]