Hello there,
I just got started on a NVL style game. I want to be able to change the appearance of the text box from time to time. For example, when one character is the narrator it's purple, and when another character is the narrator it's green. I've tried using a different character definition for the narrator and the window_background option but that's meant for ADV and doesn't seem to work. The text boxes just kind of stack on themselves and aren't lined up right. I also found someone who did this using if/else, but I couldn't quite work that either. I could just suck at if/else but I'm hoping someone might be able to explain it to me if that's what I need to do.
I've read lots of tutorials and it all seems to either not work or fly over my head. If the answer is in a page I should have been able to find easily, I apologize.
Changing NVL text box
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: Changing NVL text box
Look at this tutorial: http://lemmasoft.renai.us/forums/viewto ... 51&t=17232
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