I'm using self voicing in a new project for a friend of mine and was wondering if there was a way to automatically set in a defined character to read the character's name only when speaking after another person or initially?
I've been using the what_alt to add "says" to the characters dialogue before they speak. So when I write.
e "Hi Jill! What are you up to today?"
show eileen happy
e "You won't believe it. There was a rainbow out my window this morning."
The player hears; Eileen says "Hi Jill! What are you up to today?" Eileen says "You won't believe it. There was a rainbow out my window this morning."
I'd like to take out the second "Eileen says". I can take out the "what_alt" with a new defined character, but self voicing will still read the name. Any ideas?
Self Voicing, what_alt?
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Re: Self Voicing, what_alt?
Right now, there isn't a good way to do this. Self voicing is set up to read what's on the screen (using alt if necessary), rather than to read some sort of logical script.
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Re: Self Voicing, what_alt?
Thanks, I'll see what I can do to work around it. It's going to be a fun challenge.
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