Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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I know it's possible to make quizes and games, but instead of "yes/no" questions, I was wondering if it'd be possible to make questions like...
"what's your favorite color?" and "what sign are you?" then in the end, have a result based off the choices you make. sorry, I'm really bad at explaining
But any advice on how to do this would be great ;7; thank you!
I don't see why not. You could have several choices at each question point, and increment some variable based on the answers. At the end point, you check the variable and provide a result depending on what bracket the total fell into. 100 points = Cool cat, 50 points = Normal person, 10 points or less = total lamer
My advice would be to not leave the questions open ended.
In other words, don't say: What is your favorite color: _______
Because they might answer "Your Mama"...or chartreuse...or any other number of random things, and that would be difficult for your to deal with.
Better would be: Which color do you like best: a) Green, b) Black, c) Blue, etc
This way you control the possible answer and can more easily deal with answers.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
It would be fairly simple actually. Make a series of menus asking questions, and each answer would modify one or more variables. Then at the ending you would compare variables to each other to determine the ending.
Ebulliently-Askew wrote:I know it's possible to make quizes and games, but instead of "yes/no" questions, I was wondering if it'd be possible to make questions like...
"what's your favorite color?" and "what sign are you?" then in the end, have a result based off the choices you make. sorry, I'm really bad at explaining
But any advice on how to do this would be great ;7; thank you!
Both of these used hoards of menus that triggered different variable types to generate final assessments. The hard part was setting it up so that the player couldn't guess what variables the questions triggered.
Ookami Kasumi ~ Purveyor of fine Smut. Most recent Games Completed: