After you pointed out that circlewipe was in the tutorial game, I checked out that file. Have you read it?
There are two things to note. The first is that the transition is defined there like so:
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init:
$ circlewipe = ImageDissolve("id_circlewipe.png", 1.0, 8)
You should also have that in your file to define that transition. However, more importantly is this part of the tutorial game:
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e "The most interesting transitions aren't in the standard library."
e "These ones require an image the size of the screen, and so we couldn't include them as the size of the screen can change from game to game."
e "You can click the button above to see how they are defined in the demo script."
So in order for the circlewipe transition to work, you need a circlewipe image in your game folder and it needs to be the same size as your game screen.
The tutorial game file does have a circleswipe image which you can use, but that image is 800x600...so your screen would have to be 800x600 as well. If your screen is a different size, then you would need to make your own version of that image.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
Check out My Clock Cookbook Recipe:
http://lemmasoft.renai.us/forums/viewto ... 51&t=21978