How to make progression purely based on player clicks
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- somestrangecircus
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How to make progression purely based on player clicks
Toying around with a game idea right now. I know what I want to do but I have no clue how to do it.
Basically, what I want to do is not use the text box at all. Instead, I want to use only images. The background image will stay on the screen until the player clicks, and when they do, it goes to the next one. But I also want there to be menu choices periodically.
So ah. How do I code this? Is it possible?
Basically, what I want to do is not use the text box at all. Instead, I want to use only images. The background image will stay on the screen until the player clicks, and when they do, it goes to the next one. But I also want there to be menu choices periodically.
So ah. How do I code this? Is it possible?
- kisa
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Re: How to make progression purely based on player clicks
The first thing that comes to mind is set the text box window to none and have the places where no menus are shown be ""s
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- somestrangecircus
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Re: How to make progression purely based on player clicks
How do I set the text window to none? Would I need to do that every line or is it something I can do once and not bother with again?
- kisa
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Re: How to make progression purely based on player clicks
It should be under options.
I'll check, just a second.
I'll check, just a second.
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viewtopic.php?f=62&t=41656
viewtopic.php?f=62&t=41656
- kisa
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Re: How to make progression purely based on player clicks
Code: Select all
style.window.background = None
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viewtopic.php?f=62&t=41656
viewtopic.php?f=62&t=41656
- somestrangecircus
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Re: How to make progression purely based on player clicks
That worked! Thanks so much! If this game does end up seeing the light of day, you shall be credited.
- kisa
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Re: How to make progression purely based on player clicks
Wow, um. Thanks. XD
*bashfully hides behind a curtain*
*bashfully hides behind a curtain*
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viewtopic.php?f=62&t=41656
viewtopic.php?f=62&t=41656
- somestrangecircus
- Regular
- Posts: 90
- Joined: Fri Apr 17, 2015 9:59 pm
- Completed: Palette Swap (NaNo 2016)
- Projects: Yumi-chan's Wonderful Cake Shop
- Organization: Some Strange Circus
- Tumblr: somestrangecircus
- Deviantart: somestrangecircus
- Contact:
Re: How to make progression purely based on player clicks
As a simple noob face, I know enough to be thankful for what I receive. Also I probably wouldn't have figured this out on my own anytime soon.
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Avatar courtesy of Black Rabbit Illustrations.
Read my development blog
Support me on Patreon
Avatar courtesy of Black Rabbit Illustrations.
Re: How to make progression purely based on player clicks
You could also just use pause.
Code: Select all
label start:
show image1
pause
show image2
pause
menu:
"Choice 1":
pass
"Choice 2":
pass
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