Hi all,
I have a problem loading a save at any point after the timer function has been activated (see attached). I'm currently using 'hide' to stop it but I'm guessing that's not sufficient if it's still causing issues with loading half a novel later >_<
Any suggestions would be appreciated!
How do I completely stop/remove the timer function?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: How do I completely stop/remove the timer function?
What's the bare minimum you can do that will replicate the bug? Figuring that out should expedite troubleshooting immensely, as well as provide code for someone wanting to test it out themselves.
Re: How do I completely stop/remove the timer function?
Given that the problem seems to be that Mesmerized isn't defined, I would try sticking the definition in an init python block. In general, I would put all definitions -- including of functions or screens -- outside of the main flow of the gamescript.
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Re: How do I completely stop/remove the timer function?
Putting it in an init block fixed it - cheers!philat wrote:Given that the problem seems to be that Mesmerized isn't defined, I would try sticking the definition in an init python block. In general, I would put all definitions -- including of functions or screens -- outside of the main flow of the gamescript.
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