Vatina wrote:
Am I the only one who experienced that the game lagged somewhat when the moving around part began?
If you were running without the display fix, that's very likely. I was seeing framerates of 2 seconds or slower without the fix.
With the fix, the display rate still isn't great - perhaps 8-10 frames a second. But I had a long discussion with PyTom about that in the "Identifying causes of slowdown" thread, and basically, I'm going to have to write a user-defined displayable to fix it, which will take me some brain-bashing against Ren'Py's innards. I still plan to do it, but it won't be soon.
Vatina wrote:
Also, I think it would be a good idea if you could move the units with a click of the mouse as well

Unless it's not possible to do, of course.
You can. Perhaps I should post the basic interface, as a few people seem to be confused about this.
In the Unit Engine combat demo:
* Click on a unit (of either side) to select it. (With keyboard, move using the arrow keys or numpad, and click with space, enter or return.)
* Click "Move" or "Act" at the top to enter Move mode or Act mode. (With keyboard, press M or A.)
* Click "Cancel" to deselect the unit. (With keyboard, press Escape.)
* Click or click-and-drag the scrollbars to scroll the screen. (With keyboard, the screen scrolls to follow your cursor when you use arrow keys.)
* In Move mode, click on a square to move there. (With keyboard, move using the arrow keys or numpad, and click with space, enter or return.)
* In Act mode, click on a square or unit to select that square or unit as the target for the action (medikit or attack). (With keyboard, yeah, same as before.)
* In Move or Act mode, click "Cancel" to cancel that mode and go back to normal unit-selected mode. (With keyboard, press Escape.)
* To end your turn without using up all your movement and actions, click "End Turn". (With keyboard, press shift-E.)
In the Unit Engine village demo:
* Click on a building to move there. (With keyboard, press M to enter move mode, then use arrow keys and space, enter or return.) I want the user to be able to select the buildings without needing to press M, but that's a bug in the demo that I haven't fixed yet.
I did try my best to make sure every action was possible with keyboard-only and with mouse-only ^^;;
_________________
Author of
Elven Relations (IntRenAiMo 2007),
When I Rule The World (NaNoRenO 2005), Cloud Fairy (Cute Light & Fluffy, 2009), the
TileEngine and UnitEngine (LSF@5), and the fantasy novel
Ultimate Dream (NaNoWriMo 2006 onwards).
In development (progress slow but ongoing):
Elven Relations 2: Mermaid Liaisons: Story 96% done, script 75% done, character art 95% done, event CGs 60% done, backgrounds 50% done, customisation 0% done; demo available