Hello, I am new to this forum and to Ren'py. I have been trying to practice using the tutorial and also trying to follow each step to learn in general what can be done with the program. Unfortunately I have come across a problem that I cannot solve on my own. I have been trying to show an image in the game. I have done it as the tutorial showed and I have also looked at different solutions on the forum so I would not have to bother anyone here. I could not find a solution to my problem and I know 100% I am not making any noticeable mistakes when I input the code. I am using the 6.99.4 version of the program. All other codes seem to work, but with the image I am getting a problem that from what I have been reading, is not so rare, but the solutions are different for each case I have seen. Ren'py keeps telling me it cannot find the image that I try to show, even though it is in the images folder.
This is the code I used:
# You can place the script of your game in this file.
# Declare images below this line, using the image statement.
image mon = "mark_of_ninja.jpg"
image intro = "empire.png"
# Declare characters used by this game.
define e = Character('Eileen', color="#c8ffc8")
define l = Character('Luciano', color="#c8ffc8")
# The game starts here.
label start:
show intro
show mon
l "I beat you to it AI"
e "You've created a new Ren'Py game."
e "Once you add a story, pictures, and music, you can release it to the world!"
e "Who was that? Game GOD? Is that you?"
l "Who do you think would make such a cheesy line? Of course it´s me."
return
Thanks to anyone who might be able to help me out.
Adding Images in Ren'py is not working for me
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Re: Adding Images in Ren'py is not working for me
Did you place the images in the images directory. If so, you don't need image statements - Ren'Py will automatically define an image that is the file name pushed down to lower case.
For example, if you have images/mark_of_ninja.jpg, then you can just use:
For example, if you have images/mark_of_ninja.jpg, then you can just use:
Code: Select all
show mark_of_ninja
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Re: Adding Images in Ren'py is not working for me
That worked perfectly. I guess the tutorial is outdated and not 100% accurate for this version of the game.
Thank you very much for your assistance.
Thank you very much for your assistance.
- trooper6
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Re: Adding Images in Ren'py is not working for me
The older way still works, you just have to declare the images properly.fata01 wrote:Ren'py keeps telling me it cannot find the image that I try to show, even though it is in the images folder.
This is the code I used:
# You can place the script of your game in this file.
# Declare images below this line, using the image statement.
image mon = "mark_of_ninja.jpg"
image intro = "empire.png"
If the images are in the images folder, then you have to declare them like so:
image mon = "images/mark_of_ninja.jpg"
image intro = "images/empire.png"
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
Re: Adding Images in Ren'py is not working for me
Thank you so much for your help.
The answer was right there in front of me and I just could not see it.
I appreciate the fact that you took some time to give me a hand.
The answer was right there in front of me and I just could not see it.
I appreciate the fact that you took some time to give me a hand.
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