Hello fellow VN creators and fans.
I'm still new to Ren'Py, so I have a question.
I'm not sure if someone already asked, but I looked everywhere, on this page
on wiki, even some blogs related to this and I can't find the script explaind well enough for me to understand it.
So, I'm trying to create an inventory screen (nothing too complicated for now, just a button and a popup screen).
Can anyone please write me a script that places a button ingame that will, when clicked, open the screen, and ofcourse define what is needed.
I've been trying whole night with textbutton,imagemap, and screen commands, and I just can't get it right.
I actually managed to manipulate the menu options with imagemap, but in the script.rpy it doesn't work.
One more simple question (so I don't have to put another topic..): if you use action statement, can it be followed with commands like show,hide,play music "x" etc. or does it have to be a specific command compatible with action statement?
Thanks in advance!!
How to make a screen?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- Bartulisica
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- Evildumdum
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Re: How to make a screen?
Edit* rightly pointed out i didnt use correct indentation. Now changed.
Okay, you need to use the show screen instruction:
Look up textbuttons and imagebuttons. They are much much easier than imagemaps to use.
Okay, you need to use the show screen instruction:
Code: Select all
label screen_example:
"Im showing dialogue. Now to bring up the screen."
show screen screen_example
screen screen_example:
add example_inventory_picture
textbutton "Inventory" xpos 0.5 ypos 0.5 action jump("inventory")
Last edited by Evildumdum on Sun Aug 30, 2015 4:42 pm, edited 1 time in total.
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- trooper6
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Re: How to make a screen?
Evildumdum's code is not properly indented and doesn't do exactly what you wanted.
You want a button that brings up a screen.
The button needs to be on a screen. That button's action will be to show a second screen.
This does what you want. But you should also study the screens already defined in your game's screens.rpy file--it'll give you a bunch of models of working screens.
You want a button that brings up a screen.
The button needs to be on a screen. That button's action will be to show a second screen.
This does what you want. But you should also study the screens already defined in your game's screens.rpy file--it'll give you a bunch of models of working screens.
Code: Select all
screen button_screen():
frame:
xalign 1.0
yalign 0.0
textbutton "Inventory" action If(renpy.get_screen("inv_screen"), Hide("inv_screen"), Show("inv_screen"))
screen inv_screen():
frame:
vbox:
text "Inventory"
text "-----"
text "You have a shirt."
# The game starts here.
label start:
show screen button_screen()
"Click on the button to show your screen. Click on it again to hide it."
"game over."
return
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
- Bartulisica
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Re: How to make a screen?
Thank you, both.
This is just what I needed, simple inventory I can have fun with!
If I can ask just one more thing..
How do I show inventory items inside it. For example:
This isn't working right now, so what am I forgeting?
This is just what I needed, simple inventory I can have fun with!
If I can ask just one more thing..
How do I show inventory items inside it. For example:
Code: Select all
$ items = []
$ money = 0
##########
screen inv_screen:
frame:
vbox:
text "Inventory: "
text "You have %(items)d"
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