Code: Select all
screen messages():
modal True
zorder 1
frame:
style_group "messages"
xsize 1050
ysize 850
xalign 0.5
yalign 0.5
has vbox
xfill True
hbox:
null height 10
side "c r":
area (0, 0, 1040, 800)
viewport id "read_messages":
draggable True mousewheel True
vbox:
xfill True
xalign 0.5
xmaximum 1000
label "[messages] Inbox" xalign 0.5
label "CharacterA" xalign 0.0
text "NEED SCRIPT DIALOGUE HERE" xalign 0.0
label "CharacterB" xalign 1.0
text "NEED SCRIPT DIALOGUE HERE" xalign 1.0
vbar value YScrollValue("read_messages"):
xalign 1.0
hbox:
null height 20
textbutton "Return" action Hide("messages") xalign 0.5
hbox:
null height 20
init -2 python:
style.messages = Style(style.default)
style.messages_label_text.size = 35
style.messages_label_text.color = "#FFFFFF"
style.messages_text.color = "#FFFFFF"
style.messages_text.size = 25
style.messages_text.xmaximum = 500
Code: Select all
label messages:
show screen messages
CharacterA: "Hey"
CharacterB: "Yo"
At the end of the day, I want to pass in the dialogue (ie: CharacterA "How are you?", CharacterB "Just fine!") and be able to advance the story by clicking "next", the same as the way the nvl and say screens work. I know I'm probably missing something fairly obvious, and I've been all over the help docs, but the solution to this problem is just not clicking. Any help is greatly appreciated! The examples I've been looking at haven't quite been helping since I still want to use the default say and nvl screens, I just want a custom copy to use for these particular sections of the story-telling.