The first:
As stated, I am doing this as an imagemap. I have a ground image and a hover image. I would also like to make use of an image for when something is clicked on. Is this what selected_hover or selected_idle would be (ie. selected_hover "ui/menus/mainmenu/mm_click.png")? From everything I've read, it seems like clicking on something is actually prompting action - not just selecting. Or would I put this under hotspot (coordinates) action and then insert the file name?
imagemap:
ground "ui/menus/mainmenu/mm_ground.png"
hover "ui/menus/mainmenu/mm_hover.png"
alpha False
cache False
hotspot (1,34,166,87) action Start() at buttonfade
hotspot (1,182,166,86) action ShowMenu('load') at buttonfade
hotspot (1,330,166,87) action ShowMenu('Extras') at buttonfade
hotspot (1,481,166,88) action ShowMenu("Settings") at buttonfade
hotspot (656,460,110,116) action Quit(confirm=False) at buttonfade
This is what I would LIKE it to do:
GROUND
HOVER (draws the bone out and the paw print enlarges)
CLICKED ON/SELECTED
Second Question:
I'm having difficulty getting the imagemap hotspots to move correctly from ground to hover due to the unusual dog bone shapes. I don't want the image to move to hover if the player's cursor is not over the correct spots; however, if I make the area coordinates smaller than the complete, it only shifts a small section and the effect is ruined. Is there a way to get a more specific area/unusual shape?