Is there a particular expression/variable that can be used in a boolean to determine if the player is in-game or not?
Similar to 'if main_menu' for determining navigation buttons?
I'm trying to use a boolean so that yesno screens are different dependent on if they're viewed in-game (i.e. from the quick menu, the window's 'X' button) or viewed in screens (Preferences, Load/Save, Navigation, Main Menu).
Defining in-game
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- trooper6
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Re: Defining in-game
I can't do the research right now because I'm under a massive deadline and not at home, but all those other out of game menus you specify are screens...you could always use renpy.get_screen (there may not be an underline in there, I can't check where I'm at) to see if it is one of those menus and if so use your alternate yes/no screen.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
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*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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