I'm assuming the Screen Language (or any 6.11-specific) tutorials haven't yet been integrated? Just re-reading the ATL tutorial and it seems buggy... especially the demonstration of parallel ATL blocks, where the logo is supposed to bounce around but ends up just going up and down. Maybe it's just minor syntax and not indicative of a broken function. Loving the OpenGL acceleration btw.
Testing on a new Windows 7 i3 machine with integrated graphics (It's a sub-notebook but not a netbook since it's a dev platform as well as a target deployment platform), thankfully only one crash so far when trying to open Help
Code:
I'm sorry, but an exception occured while executing your Ren'Py
script.
error: Event queue full
While running game code:
- script at line 756 of renpy-6.11.0/common/00library.rpy
- python at line 760 of renpy-6.11.0/common/00library.rpy.
- script at line 23 of renpy-6.11.0/common/_layout/classic_main_menu.rpym
-- Full Traceback ------------------------------------------------------------
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\bootstrap.py", line 251, in bootstrap
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\main.py", line 310, in main
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\main.py", line 93, in run
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\execution.py", line 243, in run
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\ast.py", line 567, in execute
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\python.py", line 953, in py_exec_bytecode
File "renpy-6.11.0/common/00library.rpy", line 760, in <module>
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\game.py", line 295, in call_in_new_context
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\execution.py", line 243, in run
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\ast.py", line 567, in execute
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\python.py", line 953, in py_exec_bytecode
File "renpy-6.11.0/common/_layout/classic_main_menu.rpym", line 56, in <module>
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\ui.py", line 211, in interact
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\display\core.py", line 1545, in interact
File "C:\Users\GDI\Documents\Project_Files\renpy-6.11.0\renpy\display\core.py", line 2108, in interact_core
error: Event queue full
While running game code:
- script at line 756 of renpy-6.11.0/common/00library.rpy
- python at line 760 of renpy-6.11.0/common/00library.rpy.
- script at line 23 of renpy-6.11.0/common/_layout/classic_main_menu.rpym
Ren'Py Version: Ren'Py 6.11.0a
Thanks for your hard work so far, I'm really excited for this release. Problem is I don't know where to start, since I want to be able to code a game from the ground up totally from scratch, starting from the default menus.
It would be nice for The Question to be fully ported to ATL and Screen Language (even if it doesn't need to be... maybe just add a few animations or widgets just in case) just so we have a simple example. I'm sure the main Tutorial already includes bits and pieces of implementation... it's just too messy though with all its scripts.
I'm reading the Screen Language documentation and I get it in theory, I just need to see it in action . Maybe the best way will be to pull out the script of Theme Roundrect from being embedded into the default Ren'Py subdirectories and convert it into Screen Language implementation in plain sight. Something like default_menu.rpy in combination with options.rpy (where Roundrect is currently declared), just so that a Screen Language newbie can see aha! so that's how the main widgets are constructed and start customizing immediately. Alternatively, s/he can just leave it as-is and have a ready-working default menu / save / load / preferenes system.