Ren'Py 6.11.0 Pre-Released
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Re: Ren'Py 6.11.0 Pre-Released
Doesn't crash anymore. ^^
played through the tutorial, no crashes or anything. Can't wait for a final release.
Eileen beats my ass in pong. =/
played through the tutorial, no crashes or anything. Can't wait for a final release.
Eileen beats my ass in pong. =/
--- My DeviantArt.
Game in Progress for demo-teaser:
story(script) = 45%
sprites = 100%
programming(interface) = 35%
CGs = 0%
Backgrounds = 5%
Music/sound = 0%
Game in Progress for demo-teaser:
story(script) = 45%
sprites = 100%
programming(interface) = 35%
CGs = 0%
Backgrounds = 5%
Music/sound = 0%
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Re: Ren'Py 6.11.0 Pre-Released
Using 6.11.0b... I got these results...
"POOF" (Disappears)
"POOF" (Disappears)
- Attachments
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- opengl.txt
- Here's the OpenGL text thing in case needed...
- (2.35 KiB) Downloaded 86 times
- PyTom
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Re: Ren'Py 6.11.0 Pre-Released
Please try 6.11.0b, as it may have fixed your problem.
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Re: Ren'Py 6.11.0 Pre-Released
No luck... I'm already using 6.11.0b. I deleted the previous one and downloaded a fresh copy... same thing happens..PyTom wrote:Please try 6.11.0b, as it may have fixed your problem.
- Aleema
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Re: Ren'Py 6.11.0 Pre-Released
I don't want to add to your pile of stuff, but CaesMRaenes and I found that the cardgame framework is broken when used with both 6.11A and B, but they each produce different errors. This one is mine:
This one is hers:
Damn line 47! I don't see anything wrong with it, but I don't think I fully understand the changes of getting old scripts to work in 6.11.
Code: Select all
I'm sorry, but an exception occured while executing your Ren'Py
script.
TypeError: 'Curry' object does not support indexing
While running game code:
- script at line 45 of C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\cardgame/game/script.rpy
- python at line 47 of C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\cardgame/game/script.rpy.
-- Full Traceback ------------------------------------------------------------
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\bootstrap.py", line 251, in bootstrap
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\main.py", line 310, in main
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\main.py", line 93, in run
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\execution.py", line 243, in run
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\ast.py", line 567, in execute
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\python.py", line 953, in py_exec_bytecode
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\cardgame/game/script.rpy", line 47, in <module>
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\ui.py", line 637, in textbutton
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\ui.py", line 355, in __call__
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\display\text.py", line 668, in __init__
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\display\core.py", line 112, in __init__
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\style.py", line 755, in __init__
File "C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\renpy\style.py", line 495, in build_style
TypeError: 'Curry' object does not support indexing
While running game code:
- script at line 45 of C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\cardgame/game/script.rpy
- python at line 47 of C:\Documents and Settings\Aleema\Desktop\renpy-6.11.0\cardgame/game/script.rpy.
Ren'Py Version: Ren'Py 6.11.0a
Code: Select all
I'm sorry, but an exception occured while executing your Ren'Py
script.
Exception: Couldn't determine text style.
While running game code:
- script at line 45 of /Users/vasannanguyen/Desktop/renpy-6.11.0/cardgame/game/script.rpy
- python at line 47 of /Users/vasannanguyen/Desktop/renpy-6.11.0/cardgame/game/script.rpy.
-- Full Traceback ------------------------------------------------------------
File "/Users/vasannanguyen/Desktop/renpy-6.11.0/renpy/bootstrap.py", line 251, in bootstrap
File "/Users/vasannanguyen/Desktop/renpy-6.11.0/renpy/main.py", line 310, in main
File "/Users/vasannanguyen/Desktop/renpy-6.11.0/renpy/main.py", line 93, in run
File "/Users/vasannanguyen/Desktop/renpy-6.11.0/renpy/execution.py", line 243, in run
File "/Users/vasannanguyen/Desktop/renpy-6.11.0/renpy/ast.py", line 567, in execute
File "/Users/vasannanguyen/Desktop/renpy-6.11.0/renpy/python.py", line 953, in py_exec_bytecode
File "/Users/vasannanguyen/Desktop/renpy-6.11.0/cardgame/game/script.rpy", line 47, in <module>
File "/Users/vasannanguyen/Desktop/renpy-6.11.0/renpy/ui.py", line 640, in textbutton
Exception: Couldn't determine text style.
While running game code:
- script at line 45 of /Users/vasannanguyen/Desktop/renpy-6.11.0/cardgame/game/script.rpy
- python at line 47 of /Users/vasannanguyen/Desktop/renpy-6.11.0/cardgame/game/script.rpy.
Ren'Py Version: Ren'Py 6.11.0b
Re: Ren'Py 6.11.0 Pre-Released
I had similiar problem some time ago. You will have to clean the pc off all the leftovers from the old version of Ren'Py - persitent data, saves and stuff. They're hidden somewhere in Documents and Settings on your C: drive and it should help. You're using Windows XP, right?lucy wrote:No luck... I'm already using 6.11.0b. I deleted the previous one and downloaded a fresh copy... same thing happens..
Re: Ren'Py 6.11.0 Pre-Released
Some problem about style inheritance revealed in 6.11.0b ..
Fortunately(?) I have 6. 11.0a version so I tested it and worked fine.
Well.. Does this problem only occur to me?
Code: Select all
# this code is an example of indexed style found at renpy document.
init python:
style.button['Foo'].background = "#f00"
style.button['Bar'].background = "#00f"
screen indexed_style_test:
vbox:
textbutton "Foo" style style.button["Foo"] #7th line
textbutton "Bar" style style.button["Bar"]
label start:
show screen indexed_style_test
'..'#12th line
Code: Select all
I'm sorry, but an exception occured while executing your Ren'Py
script.
Exception: Couldn't determine text style.
While running game code:
- script at line 12 of E:\RP_Project\example/game/script.rpy
- python at line 7 of E:\RP_Project\example/game/script.rpy.
-- Full Traceback ------------------------------------------------------------
File "E:\renpy-6.11.0\renpy\bootstrap.py", line 251, in bootstrap
File "E:\renpy-6.11.0\renpy\main.py", line 310, in main
File "E:\renpy-6.11.0\renpy\main.py", line 93, in run
File "E:\renpy-6.11.0\renpy\execution.py", line 243, in run
File "E:\renpy-6.11.0\renpy\ast.py", line 340, in execute
File "E:\renpy-6.11.0\renpy\exports.py", line 562, in say
File "E:\renpy-6.11.0\renpy\character.py", line 675, in __call__
File "E:\renpy-6.11.0\renpy\character.py", line 634, in do_display
File "E:\renpy-6.11.0\renpy\character.py", line 451, in display_say
File "E:\renpy-6.11.0\renpy\ui.py", line 211, in interact
File "E:\renpy-6.11.0\renpy\display\core.py", line 1547, in interact
File "E:\renpy-6.11.0\renpy\display\core.py", line 1817, in interact_core
File "E:\renpy-6.11.0\renpy\display\core.py", line 236, in visit_all
File "E:\renpy-6.11.0\renpy\display\core.py", line 1817, in <lambda>
File "E:\renpy-6.11.0\renpy\display\screen.py", line 125, in per_interact
File "E:\renpy-6.11.0\renpy\display\screen.py", line 171, in update
File "E:\renpy-6.11.0\renpy\screenlang.py", line 1009, in __call__
File "E:\renpy-6.11.0\renpy\python.py", line 953, in py_exec_bytecode
File "E:\RP_Project\example/game/script.rpy", line 7, in <module>
File "E:\renpy-6.11.0\renpy\ui.py", line 640, in textbutton
Exception: Couldn't determine text style.
While running game code:
- script at line 12 of E:\RP_Project\example/game/script.rpy
- python at line 7 of E:\RP_Project\example/game/script.rpy.
Ren'Py Version: Ren'Py 6.11.0b
Well.. Does this problem only occur to me?
Re: Ren'Py 6.11.0 Pre-Released
One more bug found, I think.
6.11b, tutorial game, video tutorial section, Eee 901/Ubuntu 10.4.
When playing the movie as a displayable, it plays fine. However, renpy.movie_cutscene results in a black screen with no traceback, visible error messages or any other complaints, no crashes, just a black screen. Sound is still there.
No change between fullscreen and windowed playback, it's exactly the same.
6.11b, tutorial game, video tutorial section, Eee 901/Ubuntu 10.4.
When playing the movie as a displayable, it plays fine. However, renpy.movie_cutscene results in a black screen with no traceback, visible error messages or any other complaints, no crashes, just a black screen. Sound is still there.
No change between fullscreen and windowed playback, it's exactly the same.
- Attachments
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- opengl.txt
- (3.23 KiB) Downloaded 77 times
- PyTom
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Re: Ren'Py 6.11.0 Pre-Released
Okay, I think I've worked with mugen to fix his problem. I also think I know where the indexed style problems are coming from, and maybe even how to fix them.
I don't know what Mihara's bug is, yet - I'll have to look through the code to see what's happening.
I don't know what Mihara's bug is, yet - I'll have to look through the code to see what's happening.
Supporting creators since 2004
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"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: Ren'Py 6.11.0 Pre-Released
Another minor something... I'm not sure if it's a bug or not, but my guess is, if it isn't, it needs to be documented.
config.sample_sound ignores the prefixes and suffixes given in renpy.music.register_channel - that is, if my prefix is 'sound/' and suffix is '.ogg', config.sample_sound only works if it is defined as 'sound/something.ogg' anyway. At the same time, config.enter_sound and config.exit_sound follow the prefixes and suffixes as expected.
Also, I'm not sure if it did that before, but clicking the test sound button produces an extra sound in addition to the defined test sound -- I think it's style.button.activate_sound but I'm not certain, as I'm using the same one in multiple places.
config.sample_sound ignores the prefixes and suffixes given in renpy.music.register_channel - that is, if my prefix is 'sound/' and suffix is '.ogg', config.sample_sound only works if it is defined as 'sound/something.ogg' anyway. At the same time, config.enter_sound and config.exit_sound follow the prefixes and suffixes as expected.
Also, I'm not sure if it did that before, but clicking the test sound button produces an extra sound in addition to the defined test sound -- I think it's style.button.activate_sound but I'm not certain, as I'm using the same one in multiple places.
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Re: Ren'Py 6.11.0 Pre-Released
I can't reproduce this. Is the child Ren'Py process running?Compilation errors coming up will leave the 'Launch' button grayed out even after I quit the offending xterm/vim. (I'm using RENPY_EDITOR='xterm -e vim -Z "%(allfiles)s"', if that makes any difference.)
Nom nom nom nom nom LEAVES.
- PyTom
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Re: Ren'Py 6.11.0 Pre-Released
Actually, it's keeping around obsolete code. I'll fix it.Spiky Caterpillar wrote:6.11.0b seems to be caching error information
This shouldn't have worked, as you're asking Ren'Py to add something to a screen that doesn't exist yet. The supported:Code: Select all
init python: ui_null = ui.null()
Code: Select all
init python:
ui.detached()
ui_null = ui.null()
renpy.image_size is the (newly) documented function that does what you want.in an init python block fails with AttributeError: 'NoneType' object has no attribute 'mutated_surface'.Code: Select all
dummy_surf = renpy.display.im.cache.get(im.Image('naming-bg.jpg'))
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
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Re: Ren'Py 6.11.0 Pre-Released
Ack, I'm metamorphosing unexpectedly!Spiky Caterpillar wrote:I can't reproduce this. Is the child Ren'Py process running?Compilation errors coming up will leave the 'Launch' button grayed out even after I quit the offending xterm/vim. (I'm using RENPY_EDITOR='xterm -e vim -Z "%(allfiles)s"', if that makes any difference.)
The child Ren'Py process is still running, and strace shows it waiting on futex(0x89c50d8, FUTEX_WAIT_PRIVATE, 0, NULL
Killing it restores my launch button.
unsetting RENPY_EDITOR causes jEdit to be invoked with the traceback, but the bug otherwise remains unchanged.
I can also regain the launch button by switching projects (don't remember if I mentioned that pre-metamorphosis or not.)
Nom nom nom nom nom LEAVES.
- PyTom
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Re: Ren'Py 6.11.0 Pre-Released
Don't quite know what happened there - looks like I might have hit the "Edit" rather than "Quote" button.
Hm... can you try SDL_AUDIODRIVER=null and see what happens? It might be a sound issue.
Hm... can you try SDL_AUDIODRIVER=null and see what happens? It might be a sound issue.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom(When was the last time you backed up your game?)
Software > Drama • https://www.patreon.com/renpytom
Re: Ren'Py 6.11.0 Pre-Released
...excuse me, but which post was that in response to?...PyTom wrote:Hm... can you try SDL_AUDIODRIVER=null and see what happens? It might be a sound issue.
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