Lemma Soft Forums

Supporting creators of visual novels and story-based games since 2003.


Visit our new games list, blog aggregator, IRC, and wiki.
Activation problem? Email [email protected]
It is currently Wed Jun 19, 2013 9:04 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 162 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next
Author Message
PostPosted: Sat Jul 17, 2010 8:56 pm 
Support Hero
User avatar

Joined: Sat Jun 17, 2006 7:28 pm
Posts: 3777
Tom Shatz is creepy.
Attachment:
ps-creepy.jpg
ps-creepy.jpg [ 439.25 KiB | Viewed 429 times ]


Also when I first started the game I chose a male character, but going immediately to the stats screen, I'm told my name is 'Lisa' and I'm shown a woman. I guess maybe the gender flag isn't set until later or something?

And while I was browsing through the training menu I got the attached crash (OSX).

And seriously, your character artist seems to have a bit of a problem with necks; Rebecca's in particular looks very short, like she's missing a couple of vertebrae or at least constantly hunched. I like the backgrounds quite a bit, though.


Attachments:
File comment: OSX crash dump
ps-crash.txt [35.15 KiB]
Downloaded 7 times

_________________
Image
Top
 Profile Send private message  
 
PostPosted: Sun Jul 18, 2010 3:00 am 
Lemma-Class Veteran
User avatar

Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3423
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
Yes I have to disable the inventory until I set the character gender!
Uhm training menu? You mean when you get explained everything? That is just a simple menu so I don't think is a bug in my code :(
I think the artist rules, but for me the one wrong is michelle, the head looks a bit unnatural. Rebecca is fine to me ;) Backgrounds are awesome, so of course that artist quit working... I'll have to find another, bah.

_________________
follow me on Image Image Image Image
computer games


Top
 Profile Send private message  
 
PostPosted: Sun Jul 18, 2010 9:46 am 
Support Hero
User avatar

Joined: Sat Jun 17, 2006 7:28 pm
Posts: 3777
jack_norton wrote:
Yes I have to disable the inventory until I set the character gender!


I'm possibly missing something, but rather than disabling the inventory, couldn't you just set the gender earlier? I'd already chosen it several lines of dialogue ago when I looked and saw the wrong figure/name...

jack_norton wrote:
Uhm training menu? You mean when you get explained everything? That is just a simple menu so I don't think is a bug in my code :(


Oh, I'd agree. But I'd pass the error on to PyTom, all the same, it's definitely a problem! Literally, I was just moving the mouse to select the next menu item, hadn't clicked or anything, when the problem occurred.

jack_norton wrote:
I think the artist rules, but for me the one wrong is michelle, the head looks a bit unnatural. Rebecca is fine to me ;)


Michelle is more than a bit unnatural; Rebecca and to a lesser extent Lisa have the same problem.

I had a play to fix up some of the more obvious problems on Lisa Nelson, and despite being the least egregious example, I think the difference is startling:
Attachment:
File comment: Before on left, after on right.
lisa-nelson.jpg
lisa-nelson.jpg [ 303.11 KiB | Viewed 391 times ]

Her head has been lifted up to a more realistic placement, her left (our right) arm shortened, her right hand turned the other way (because it would have to be broken at the wrist to be visible with her arm at that angle), her kind-of-masculine crotch bulge reduced and her breasts altered to be breast-shaped. The result is twofold; firstly she doesn't look like she's had a vertebra or two removed, and secondly she looks more serious and more sexy at once. I'd kind of attribute that to her previous hunched position looking kind of Beavis-and-Butthead hur-hur-hur and thus giving her a kind of juvenile atmosphere.

Michelle and Rebecca both have far more extreme versions of the same issues; Rebecca also has some odd shoulder problems, for that matter. Now, I realise you've already commissioned all the art and you're probably not interested in shelling out again for replacement art, and that's your prerogative, but seriously - maybe some people don't notice it and get dazzled by the clean rendering, but problems like these make it difficult for me to look at the art for very long, I'd certainly not pay good money for a game which contained such sprites because I'd have trouble playing it. Please at least pass such feedback on to your artist if you see the same things yourself, and try and get a better result for your next game.

_________________
Image


Top
 Profile Send private message  
 
PostPosted: Sun Jul 18, 2010 10:26 am 
Lemma-Class Veteran
User avatar

Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3423
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
About the gender: yes but since in the inventory I also show the class and skills, is a bit weird to show a class, when the player didn't pick one yet :) It's just the first couple of minutes of play anyway.
About the bug: is really crazy that just a menu crashes, probably it's due to some mistake on my code (the mac version is still using the old updater so I think might be related to that).
About the art: well now that you have shown me that example, she clearly looks better. I am not sure about the arm/hand (I think are minor details) but for the neck, yes. Talked with artist and she seems willing to modify the ones who had troubles (Lisa, Michelle and Rebecca). Thanks for the suggestion, very helpful! :)

_________________
follow me on Image Image Image Image
computer games


Top
 Profile Send private message  
 
PostPosted: Sun Jul 18, 2010 5:30 pm 
Newbie
User avatar

Joined: Sun Jul 18, 2010 12:51 pm
Posts: 20
wow... @_@


Top
 Profile Send private message  
 
PostPosted: Sun Jul 18, 2010 5:42 pm 
Lemma-Class Veteran
User avatar

Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3423
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
The artist fixed the "neck" thing in the 3 females (only that sorry, I didn't want to ask too much to her).
I've uploaded a new version but there's not much else apart that, and a few WIP effects. I am thinking to wait until Renpy GL is "stable" to go on with the alpha so people don't have to redownload the whole thing everytime :)
Also I thought was easier but after few days I noticed that uploading several version is going to be a mess for me, so I'd rather go on and make a much bigger, almost a beta version and ask people to test that directly, with optional pre-ordering for those interested.
The biggest part of the game is done though, since there aren't many dialogues, I think it could be finished before Christmas :)

_________________
follow me on Image Image Image Image
computer games


Top
 Profile Send private message  
 
PostPosted: Mon Jul 19, 2010 8:35 am 
Lemma-Class Veteran
User avatar

Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3423
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
http://www.youtube.com/watch?v=nKmQbrzRFU8
I've added several FX, and damage done to enemy with each shot now is correctly displayed. I've also added a "dead enemy" sprite, since making them *pop* disappear (like happens in MANY other RPGMaker XP games) seems too unnatural to me!

_________________
follow me on Image Image Image Image
computer games


Top
 Profile Send private message  
 
PostPosted: Mon Jul 19, 2010 12:30 pm 
Lemma-Class Veteran
User avatar

Joined: Fri May 23, 2008 2:11 pm
Posts: 2545
Location: USA
Projects: RockRobin
Cool! I like the direction the battles are going in!! I definitely think the damage counters and animations help a LOT. It's so much more satisfying and easy to follow what's going on. And the dead enemy sprites are win, too. Lookin' good! ;)

_________________
I apologize in advance for being extremely opinionated.
[Tutorial] How to Customize the Textbox
[Tutorial] How to Customize Game Menus
Icon art by Mocha07734


Top
 Profile Send private message  
 
PostPosted: Mon Jul 19, 2010 12:41 pm 
Regular

Joined: Tue Jun 15, 2010 1:46 am
Posts: 121
Not only RPGXP games make it dissappear. Every RPG maker (2k 2k3 XP VX) does. But there are some scripts that can make them not to dissappear I guess. BTW I love the changes. But I noticed one thing. When Robo ant 02 (B) hit Lisa, Tom was red. I'm not sure though and I'll look again.
EDIT: This is what it's like:
Image
Robo ant heals other robo ant but it shows tom receives damage.


Top
 Profile Send private message  
 
PostPosted: Mon Jul 19, 2010 1:02 pm 
Lemma-Class Veteran
User avatar

Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3423
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
haha yes, because the target is him, but the robot uses the special skill instead of attacking. Going to check it :)

_________________
follow me on Image Image Image Image
computer games


Top
 Profile Send private message  
 
PostPosted: Sat Jul 24, 2010 12:50 am 
Regular

Joined: Wed Jun 16, 2010 11:45 pm
Posts: 65
Hey -- I'm not really sure if it's my netbook or not, but everytime you sorta 'introduce' a new character, the game kinda slows down?

Is it because of my netbook? It seems to only happen with bionic heart, and this one game.

Btw, both games are awesome. I love them. The RPG elements in Planet Stronghold appeal to me. :)

_________________
WIP: Possibilities - (Reality/Fantasy KN/VN)

What do you get when you have a mystical ring, a werewolf, and Norse Deities...? Possibilities. (Will contain bara men)

General Completion: 5% - (Still working on story plot.)
Story status: 5% (Outlined Basic plot - 3 Chapters-ish so far)
Scripting: 0%
Character Art: 0%
BG/CG's: 1% (Moonlight Sky BG/Bookstore BG in various stages)
(Damn. The Freemind program REALLY is useful for branching. Currently plugging project in it.)


Top
 Profile Send private message  
 
PostPosted: Sat Jul 24, 2010 2:46 am 
Miko-Class Veteran

Joined: Mon Mar 02, 2009 5:40 pm
Posts: 520
"Neque porro quisquam est qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit..."

_________________
"Neque porro quisquam est qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit..."


Last edited by Topagae on Thu Aug 25, 2011 5:59 pm, edited 1 time in total.

Top
 Profile Send private message  
 
PostPosted: Sat Jul 24, 2010 2:58 am 
Lemma-Class Veteran
User avatar

Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3423
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
Gryphbear: Hm I think in netbook the game runs in software mode? You can see it if you go fullscreen and the screen size is still 4:3 (openGL) or expands to whole screen (software). If is software, when I present a new character I load a big text with his name that is a PNG and that might slow down very slow netbook (even mine slowdown a bit anyway).

_________________
follow me on Image Image Image Image
computer games


Top
 Profile Send private message  
 
PostPosted: Sat Jul 24, 2010 3:15 am 
Regular

Joined: Wed Jun 16, 2010 11:45 pm
Posts: 65
Hum, when I switched to full screen... it *seemed* to not be as slow. Still a slight delay though.

_________________
WIP: Possibilities - (Reality/Fantasy KN/VN)

What do you get when you have a mystical ring, a werewolf, and Norse Deities...? Possibilities. (Will contain bara men)

General Completion: 5% - (Still working on story plot.)
Story status: 5% (Outlined Basic plot - 3 Chapters-ish so far)
Scripting: 0%
Character Art: 0%
BG/CG's: 1% (Moonlight Sky BG/Bookstore BG in various stages)
(Damn. The Freemind program REALLY is useful for branching. Currently plugging project in it.)


Top
 Profile Send private message  
 
PostPosted: Sat Jul 24, 2010 3:33 am 
Lemma-Class Veteran
User avatar

Joined: Mon Jul 21, 2008 5:41 pm
Posts: 3423
Projects: Planet Stronghold: Warzone, Loren The Amazon Princess, Queen Of Thieves, DIM, Undead Lily, and more...
But is software mode or openGL? You can also notice in windowed mode if there is no maximize button for the window (is disabled).
Anyway the "problem" is that I load a big image (character sprite) and also the text name which is another sprite, all at once. Might try using cache_pin comand to preload all characters on startup in future versions :)

_________________
follow me on Image Image Image Image
computer games


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 162 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 11  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: Exabot [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Protected by Anti-Spam ACP
Powered by phpBB® Forum Software © phpBB Group