First thing, relax chap, you're on the internet. Moreover, you're trying to sell a product. Both activities require a thick skin.
As you can see from other threads, a great part of improvement comes from criticism and one's ability to understand it. The fact I criticize you doesn't mean I don't like you, it means I don't like your product.
With that in mind...
1. If Renpy could be ported to in a browser in a month, why on earth isn't it done yet? Better yet, why don't you do it? If it's as easy as you claim, I don't see why not, the engine is excellent.
You missed the point, probably because you were too defensive to read carefully. The reason Renpy hasn't been ported, is
because it needs to allow people to write projects. If it only needed to interpret games (AKA run the executable in a browser), it could have been done in a month.
See Jake response.
95% of VNs are composed of a very simple selection tree, accompanied by pictures and flags. These features are trivial in HTML5, which is more than enough for most VNs (it has native support for music and video, for crying out loud). 90% of the VN writers don't need you, or Renpy for the matter. They choose Renpy because it's free, has a nice interface, and a supporting forum. If they reach the point of financial feasibility, it means they already have a programmer skilled enough for such simple coding, and shouldn't give up half the income.
As for the other five percent, they can
program - these are the people who create RPGs or dating sims. Nearly all of them are professional just like you, and deserve much better than what you offered. I specified why your deal isn't fair, giving an example to illustrate my point, but you haven't replied.
2. I don't appreciate the personal tone of your statements, I can almost 100% assure you that I do indeed how much time and effort it makes to make such products. Because I've made them before.
Maybe you made some VNs, but you haven't made professional ones (unless you want to share their names?). These require both a professional writer and artist, usually a programmer too. These are all professionals just like you, and they deserve a lot more than you offered.
3. How is iPhone negligible? Does Renpy run on that too? Android? I had no idea Renpy ran on android. I suppose it could if it has python support. Is there a lot of Renpy games on Android?
"Iphone is quite negligible as it only requires a partner who has an Iphone developer license (Footprint will be glad to help, as others)"
Please read his thread, and search for "Iphone" in the forum's search engine. It's really simple to distribute on the IPhone.
Android? I had no idea Renpy ran on android. I suppose it could if it has python support.
Search for "Android" in the forum's search engine. It can't run Renpy, but it can run the games.
Sadly, you make a lot of bold claims without citing any reputable sources, like about what I offer and how difficult it is to provide, which makes me skeptical of your claims because I have sources that say otherwise. I don't really want to argue them with you because that's a waste of time, but if you DO have sources, they would further aid me in my current endeavors, so please provide them.
Use PyGame and Pyglet to "convert" it to a web friendly version, use Django or Twisted for the network. Creating a version compatible with most games would take a professional less than ten hours. Happy I could help.
Now that I proved myself worthy of your time, please answer MY MAIN POINT:
As demonstrated, you don't offer meaningful publicity, and your distribution is irrelevant to most of your customers.
I gave an example of another distributor, much bigger than you, who offers much more than you do (both in distribution and publicity) and demands only 15%, half
of what you did. Guess what, artists are leaving the site because they asked too much. Draw conclusions about your rates, and why the other 5% of customers should dismiss you.
Your offer is unreasonable, Do you have a better one?
Even after you come up with one, I suggest you try a different approach to advertisment (for reasons specified by Jake and Kinougames), as the current one cripples your chances. And If you fail at advertising yourself, why should I entrust you with advertising my game?