I don't think you're necessarily out to steal people's games and money; I just think that all we've seen you do is blow hot air without any proof that you can back your claims up with something real. Every time I or anyone else has asked you what your engine actually does, you've ignored or avoided the question, and that means I'm increasingly drawing the conclusion that you don't really know what you're talking about.
Several posts back, you and others became rude, arrogant, and INCREDIBLY demanding
You're offering a technological service to people in exchange for a cut of the profits. It's not at all unreasonable to want to know what the service you're offering actually does
. I wasn't totally uninterested in your service when you first posted, but you've managed to turn me off it completely with your attitude and your complete inability to demonstrate something that a competent web developer couldn't have knocked up in a week.
You're been overly defensive, and apparently just lumping everyone who's asking you questions instead of lauding you as a visionary into the same bucket. For example: I said that if you're talking about re-writing lots of game-specific custom coding for each game then your profit split starts to look more reasonable; you apparently lumped me in with Fortaat and KinouGames as thinking your offer is "no good", which is pretty much the opposite of what I actually said. At least, I presume we're who you meant when you referred to Fortaat's "two compatriots", as if we had forged some kind of alliance to take you down for no good reason.
I use .doc because it is the universal standard pretty much.
For your information: it's not a universal standard at all. It's almost a de-facto standard within the English-language world of business, but this is not the world of business. Even people who run Windows can't necessarily open .doc files, Office is expensive.
No, my crappy tech demo is not impressive. I am aware of this.
One post you're telling me that 99% of my questions will be answered by looking at your tech demo; a few hours later, you're telling me that your tech demo is 'crappy' and trying to excuse it as being old code. Make your mind up! It did answer all of my questions, though: with "no, the engine does not have this feature".
The only conclusion I can reasonably draw from this is that you don't have
an engine that does all the things you've claimed, and you're trying to get by on bluster.
Moving on, I'm not answering you questions about pre-caching because I have no idea how we did it.
Well, I played through your tech demo on a reasonably fast internet connection, so I'll tell you: I don't think it does it at all. I was watching the sprite load when the guy changed positions, and it was very slow.
as far as I know, it pre-loads every asset as a game is started.
As it goes, I would advise against this, as well: the number of assets you'd need for a decent-length VN would mean you'd be pre-loading tens of megabytes of image and audio data, which will firstly cause problems on mobile devices and secondly mean your games take several minutes to load. Which in turn will mean nobody will play them.
The reason I asked the question was because it's one of the few parts of web-delivery of VNs which is actually difficult and requires some serious thought and skill to come up with a decent solution. From what I've seen and what you've said, it doesn't seem like you've come up with a good solution, so I'll give you some more free advice: you need
to solve this problem before you go live with something that takes more than five minutes to play through.
To be ANY help to you about your mobile phone woes I need to know which one it is. If it's not a newer smartphone it probably would be buggy as crap because even pared down the engine is resource intensive-ish.
Why is it resource-intensive? Surely, for web-delivery, it shouldn't be? Isn't half the point of web delivery reaching a wider audience? Take a leaf from casual gaming's book, you need to cater for low-spec machines.
Anyway, I tried it on my mobile phone because you
told me that to equal your engine, my hypothetical programmed-in-a-month engine would have to run - and I quote -
on EVERY modern browser including mobile ones
I bought my phone November of last year, so it's a modern mobile browser. Your engine doesn't run on it. Leaving aside the parts which just don't work, it doesn't even attempt
to scale itself for the size of the display!
an html5 media
And this is going to run on EVERY modern browser including mobile ones? I don't know exactly how wide the uptake is of HTML5, but I do know that the standard itself is only a working draft at the moment. I highly doubt that all mobiles sold today come with browsers on which that element works.
The mobile phones we're targeting have well above average latency to play our game.
It's entirely dependent on their signal strength and the network usage and so on, you just can't make a statement like this. Unless "the mobile phones you're targetting" are "the mobile phones within ten metres of the mast".
You're not a potential customer Jake.
Yeah, you're right here. But I was when you started talking. The reason I'm not a potential customer any more is that you've had entirely the wrong attitude for this whole conversation, and I'm knowledgable enough to see that your product as it stands right now isn't worth my time (or, in my opinion, anyone else's).
Even leaving aside the lack of any evidence that your engine is remotely as good as you claim, you've mentioned several times that you're too lazy to accomodate your potential customers, and you seem to have the attitude that it's OK to just arbitrarily discard half the potential userbase because it's a little bit difficult to write an engine that works for them.
Web delivery of VNs is not a bad idea, but you seem to be relying pretty heavily on being the only product in the market. You might be the only product delivered by web to a very small section of the audience (since everyone who isn't running an Apple mobile can run Flash and probably has the plugin installed), but I think you'll find that unless you have content that just isn't available anywhere else, most people will prefer a desktop version of whatever you're selling.
Maybe you really do have a superb, well-featured engine that does everything you say it does and works on all the platforms you claim... but if you do, you should really show it to people; you're doing an excellent job of hiding it.