jack_norton wrote:
Yes I have to disable the inventory until I set the character gender!
I'm possibly missing something, but rather than disabling the inventory, couldn't you just set the gender earlier? I'd already chosen it several lines of dialogue ago when I looked and saw the wrong figure/name...
jack_norton wrote:
Uhm training menu? You mean when you get explained everything? That is just a simple menu so I don't think is a bug in my code :(
Oh, I'd agree. But I'd pass the error on to PyTom, all the same, it's definitely a problem! Literally, I was just moving the mouse to select the next menu item, hadn't clicked or anything, when the problem occurred.
jack_norton wrote:
I think the artist rules, but for me the one wrong is michelle, the head looks a bit unnatural. Rebecca is fine to me ;)
Michelle is more than a bit unnatural; Rebecca and to a lesser extent Lisa have the same problem.
I had a play to fix up some of the more obvious problems on Lisa Nelson, and despite being the least egregious example, I think the difference is startling:
Attachment:
File comment: Before on left, after on right.
lisa-nelson.jpg [ 303.11 KiB | Viewed 388 times ]
Her head has been lifted up to a more realistic placement, her left (our right) arm shortened, her right hand turned the other way (because it would have to be broken at the wrist to be visible with her arm at that angle), her kind-of-masculine crotch bulge reduced and her breasts altered to be breast-shaped. The result is twofold; firstly she doesn't look like she's had a vertebra or two removed, and secondly she looks more serious and more sexy at once. I'd kind of attribute that to her previous hunched position looking kind of Beavis-and-Butthead hur-hur-hur and thus giving her a kind of juvenile atmosphere.
Michelle and Rebecca both have far more extreme versions of the same issues; Rebecca also has some odd shoulder problems, for that matter. Now, I realise you've already commissioned all the art and you're probably not interested in shelling out again for replacement art, and that's your prerogative, but seriously - maybe some people don't notice it and get dazzled by the clean rendering, but problems like these make it difficult for me to look at the art for very long, I'd certainly not pay good money for a game which contained such sprites because I'd have trouble playing it. Please at least pass such feedback on to your artist if you see the same things yourself, and try and get a better result for your next game.