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 Post subject: Ripples Online
PostPosted: Tue Aug 17, 2010 8:33 am 
Newbie

Joined: Tue Aug 17, 2010 8:12 am
Posts: 10
Hi guys,

Just wanted to let you know that Sakevisual's Ripples is now available on Facebook, as a fully playable online game (Facebook app), that you can add to your profile.
http://www.facebook.com/apps/application.php?id=119840984732222
http://apps.facebook.com/vnovel-ripples/

For those of you who don't know what Ripples is about, you can find more information on it (and an online playable version by vNovel Interactive) at Sakevisual's website.
http://www.sakevisual.com/ripples.html

Here's a short teaser introduction:
"A short and sweet visual novel story game, with beautiful art, and featuring voiced characters. Meet Koda, a pessimistic guy with an attitude, as he faces the toughest challenge of his life yet; handling a bubbly girl of his age, with a dare-say..."

If you enjoy playing the game online, please 'like' it, or share the link with your friends.

Thank you.

P.S.: If you'd like to know more about the engine that runs this game online, please PM me, and I'll give you the rundown.


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 Post subject: Re: Ripples Online
PostPosted: Tue Aug 17, 2010 8:52 am 
Tried it during lunch break:

Mozilla/5.0 (Windows; U; Windows NT 6.1; it; rv:1.9.1.11) Gecko/20100701 Firefox/3.5.11

I like how the music fades to silence when I change tab, but it doesn't seem to work perfectly (I didn't go to a new tab in the main menu, but it still got interrupted, same for the first few screens of text). Also, scrolling up and down seems to affect the music as well, I don't know if it's intended behaviour.
I'd have liked it if the dubbed lines played as soon as the text itself appeared, I'm kind of used to this, and I lost a couple because the wait (which admittedly is a couple of seconds or so, but I'd rather not wait at all) made me think the line for some reason didn't work.
It seems to me that the transition between sprites when there is a new expression (or a new line) doesn't look so good. On the other hand, the transitions for when Kuu arrives on the scene are quite nice to see.

Looks promising so far, are there any plans for other features, such as readback?

Good luck with the project!


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 Post subject: Re: Ripples Online
PostPosted: Tue Aug 17, 2010 1:16 pm 
Regular
User avatar

Joined: Thu Jun 17, 2010 6:00 pm
Posts: 147
Location: Midwest USA
Completed: Rapunzel
Projects: Snow White & Rose Red [WIP]
I could be wrong but I think the fading happens when you slide the mouse off of the game. And it'll go back on as soon as you slide it back on.

Personally I like the idea of having VNs on facebook XD~ It's pretty nifty. I also wish that the voices would sound when the dialogue appeared, because it's been a while since I played Ripples and I'd forgotten it was voiced so I clicked to fast and didn't start hearing them till halfway through when I remembered.

_________________
Completed:
Rapunzel -- Fairy Tale Kinetic Novel
http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=9804

WIPs:
Image
http://lemmasoft.renai.us/forums/viewtopic.php?f=16&t=7529&start=0

Rock Robin -- Open Play Mode
http://lemmasoft.renai.us/forums/viewtopic.php?f=37&t=6984


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PostPosted: Tue Aug 17, 2010 1:26 pm 
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Joined: Mon Mar 02, 2009 5:40 pm
Posts: 520
Neque porro quisquam est qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit..."

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Last edited by Topagae on Thu Aug 25, 2011 4:48 pm, edited 1 time in total.

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 Post subject: Re: Ripples Online
PostPosted: Tue Aug 17, 2010 2:05 pm 
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Joined: Thu Aug 12, 2010 11:47 am
Posts: 116
The facebook link isn't working for me.


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