Yes, the code in question is really simple:
Code:
TutN=("Welcome to Planet Stronghold combat! You can now play a short tutorial to help you understand how battles work. You can skip it if you want, but we recommend you to play it!",
"On the top of screen you see the enemies info: for each enemy you see the name, the Hit Points, the Skill Points (they are used in the special moves) and the condition. You also see a graphic representation of the enemies in the center of the screen. {p}On the bottom of screen you see your party: for each member you see a portrait, that, once clicked, brings you to the status/inventory screen and the current active effects below it:\n{color=#FF0}T{/color}=Tired, {color=#FF0}S{/color}=Stunned, {color=#FF0}B{/color}=Bleeding and {color=#FF0}KO{/color}=knockout.\nOn the right instead, from top to bottom: the name, the current hit points, psionic points and small icons representing equipped weapon/armor/item.",
"In the game there are several kinds of weapons with different statistics: min-max damage, accuracy, rate of fire and damage type.{p}Damage type can be: {image=icons/energy.png}energy, {image=icons/explosive.png}explosive, {image=icons/piercing.png}armor piercing, {image=icons/acid.png}acid and {image=icons/psionic.png}psionic. Each damage type is more effective on certain types of enemies: in this first battle, for example, the RoboAnt-02 are easily damaged by energy weapons, while they will absorb some damage from all the other kinds of attacks. So it's a very important aspect to remember.{p}The rate of fire determines how many times you shoot with that weapon during your turn, and the accuracy measures the chances to hit with each shot.",
"The currently active player has an orange border, and you see the action menu sliding up.\nYou have 6 options available, the first 3 are the different attack modes: {p}{color=#FF0}Burst{/color} shoot more times but with less accuracy and no chance of critical hits.{p}{color=#FF0}Normal{/color} shoot at the enemy with current weapon, default attack mode. {p}{color=#FF0}Aimed{/color} shoot less times but with more accuracy and chance of critical hits. Defense penalty.{p}{color=#FF0}Defend{/color} you take cover and regain some HP/PP and get a defense bonus{p}{color=#FF0}Item{/color} lets you use the currently equipped item. {p}{color=#FF0}Psionic{/color} opens the Psionic Powers menu (if you're a soldier your psionic skills are very limited)",
"Lastly, remember that at the beginning of each turn the enemies will regain some Skill Points, used in their special attacks, while your characters will regain some Psionic Points. For your party members that value is influenced by their Skills. Later in the game you can find some types of enemies that also regenerate Hit Points.\nFor now, experiment with the various attack modes and try to learn how the battle works. Tom Shatz has higher level than your character and has better equipment, so you should be able to win, but even if you lose this battle, the story will go on, so don't worry."
)
ui.frame(xalign=0.5, yalign=0.4, yminimum=250, xmaximum=860, xfill=True, style="rpg")
ui.text(TutN[tutorial],size=17,line_spacing=-2,slow=True,slow_speed=80,xalign=0.5,ypos=0,justify=True)
and the style "rpg" is quite standard too:
Code:
style.create("rpg","default")
style.rpg.background= Frame("gfx/rpgframe.png",24,24,tile=True)
style.rpg.xpadding=10
style.rpg.top_padding=10
style.rpg.bottom_padding=8
I think should be all, I just used standard commands this time
