sake-bento wrote:
A decent portion of the feedback from the first incarnation and the beta testers actually wanted more romance between Takeshi and Maya.
I hope I don't come off as too scathing here (and I've not had time to try the remake, although I remember the original fairly well), but... a decent proportion of the beta feedback from the first incarnation of
Blade Runner wanted a happy ending where Deckard drives off into the country with Rachel. It kind of sucked, and the later reversals for the Director's Cut/Final Cut versions are far superior.
Most people don't know what makes a good story, and that's why good writers are special. Often, people saying that they wanted more romance between two characters who you've implied might like each other but can't get together for Story Reasons is a good sign that you got it right rather than that you should put more romance between those two characters...
Feedback is useful, and it's definitely worth listening to critique and suggestions, but... you have to bear in mind that the majority of people will give you suggestions based on
what you made them feel with your story, not based on what they think would make a good story. The Blade Runner test audiences had been deliberately set up for an implicit tragic ending, and when it came it made them feel depressed - as intended! The feedback the workprint got should really have been interpreted as "we've got a powerful ending here, guys", but instead a consumer-focussed studio enforced a crappy ending which doesn't gel with the rest of the story because they didn't want people leaving the theatre depressed, even if they really enjoyed the movie as a whole. If you act on all your feedback directly, you'll end up with something bland with little power left in it.