Why are there more BxG games than GxB games?

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Aleema
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Re: Why are there more BxG games than GxB games?

#16 Post by Aleema »

Sapphi wrote:I get what you're saying, but my word choice of "deep" might be different to you than it meant to me when I posted that.

See, I require a ton of that "depth" (I think "humanity" is the better word here) in a relationship before I start to feel really attached to people, which I'm not sure would really be attainable in a dating game, at least on the level that would make me "fall in love" with any character.
Heeey! You're cheating! You never once said the word "deep"! You said "super-fleshed out!" :o

I'm glad this topic is breached, though, as I have a couple cents to throw in ...

I agree that this format of story-telling has ... less expectation to be deep. We consider novels the highest form of writing, since they allow for endless blocks of descriptive texts, multiple ways to present dialogue, and other good things. Whereas in the VNs, text is presented in short bursts with an emphasis on dialogue, and is commonly only presented in one way (Name: What they said). NVL allows for the most accurate novel experience, but it takes more work than just writing in a word processor, and it covers the whole screen. Even though you can still show backgrounds and sprites under it, I consider it a negative towards the visual experience. So, not counting NVL mode, VNs require bursts of dialogue to convey an entire story. And it blows my mind how well people do with that. There are some games where I have to look back and think "wow, there wasn't a single line of narration in that game," but I didn't realize it right off the bat. Somehow, the author created a story with just people talking to each other, and it wasn't completely shallow. Because, in all honesty, people talking is the most human thing you can have. Okay, my defense out of the way, my offense:

I think there might be some expectation for VNs to be shallow, which does not help our "it's all porn" image, guys. We'll advertise VNs as a story telling medium and then write crap characters, but so long as the character art is purteh our game is good. If games are just about eye candy, which a lot of date sims seem to be, then I question our mental maturity. When we were younger, yeah, sometimes it's just about sex. You have blonde hair, will you make out with me under the bleachers? I wouldn't consider my younger self wiser or better in any way, though. Sexuality was a new thing, and puberty said I must try it. It's just a natural bodily function to where eye-candy might supersede personality, since that's also the age of "can never be alone. ever." I consider those shallow people, and in my more mature state of mind, unattractive. That's not to say that twu wuv wasn't possible in high school or whatever. In fact, it's an excellent place to cultivate love since you're exposed to all kinds of people and learn how to interact with them, etc. But "love" as a teenager is often confused for "my loins tell me you're very pretty."

Date sims, despite often being in the high school setting where shallowness is realistic (or in Japan, where shallowness is prevalent despite age) are more about the gameplay mechanics than the story. Not that I'm saying that stat-raising and story can't coexist, as I've played a few. Tokimeki Memorial, while very much a silly stat-raising game, sometimes surprises me with the depth of its characters, but the occasions are rare and usually for the main ones. Sometimes it's just "glasses guy is nerdy." And that's ...well, almost as shallow as a porn game. Almost.
dstarsboy wrote:Not sure if this was mentioned already but the REAL reason that there are more BxG games than GxB games is likely because girls are completely fine with playing games where they are a male character pursuing other girls and men are not comfortable with playing a game as a female character pursuing other men. Hence... for the largest target audience, games are made as men pursuing women.
I would definitely say that is not the "real" reason. The "real" reason is, hands down, that women aren't expected to play video games at all. Followed closely by the video game creators being men. Not that a gender neutral conference was held and it was decided that there is a greater overlap in one or the other. A guy made a video game for other guys. That's really it. It's difficult to even tell accurately the gender of who buys your game, so the number of female players is speculative and, until a few years ago, assumed to be so small it didn't count. Definitely not as a marketable demographic. When asked to Bioware why they never show the female version of the main character, right here and now, they will tell you because it's not financially savvy. They won't even confirm that such a gender option exists until much closer to release, let alone show her, or even conceive of making the canon a woman to begin with. The "well, it turns out women don't mind" aspect is purely frosting on their cake, not the basis. It's also blinding the industry to a demographic that it could get. If Dragon Age was suddenly male-only PC, I'd drop the series so fast your head would spin. If the option was never included in the first place, I'd probably be playing it. There's a certain level of responsibility and respect I would expect. If you treat a game to have an equal audience you will get an equal audience.

While I will happily play a game as a male avatar, it's because I enjoy the game and the story. Not because I want to make out with girls, because all girls are secretly lesbians or something. I don't prefer BxG in any way, since it's often unrealistic portrayals of girls or they're just eye-candy, but I have no problem playing it because that kind of stuff doesn't matter if the game is good. It's still two people in love. And even though I'm making a GxB game, some guys don't seem to mind that at all. So I could argue it goes both way, but when all girls have are BxG games, then that's what they'll play. It's sometimes just about what's available and what's just plain good. We still have sexual preferences, and if given the option we will choose it. Not always the case.
mysterialize wrote:I performed an act of charity for the good of female gaming kind. I was in a Gamestop, when a woman walked in, looking for a game for her seven year old daughter. The guy at the counter pointed her to the Imagine games section in the DS aisle. Unable to stand such heresy, I quickly jumped in, and handed the woman a Kirby game. She went for the Kirby game. *Heroic pose* Marketing idiocy has been stopped once again.
Wait, you weren't even working there? Haha, epic. You were saving her from crappy games. Congrats. I would say a good action game is always better as your first video game experiences anyway. Little girls can play teacher or doctor or whatever on their own. Outside. Making mud pies. Don't try to substitute that with with a crappy Facebook app. At that age, they need to be making this stuff up themselves!

My first true video games, outside of educational ones, was Spyro and Final Fantasy. That pretty much set me up for life. I got my action, and I got my strategy. I really, really liked both games. If my dad had gotten me Barbie Horse Adventures instead, I probably would've ... well. Let's just say I would be very different. And I don't necessarily think for the better.

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Re: Why are there more BxG games than GxB games?

#17 Post by lepapillonrouge »

Hah...

I dunno, I've just always felt that the reason why BxG are more successful (and thus why there are more of them) besides the fact they've got more history, is because some really good BxG games are not overflowing with too much romance, and, personally, it's very easy for me to understand the females in BxG games than to understand some of the guys in GxB games. I mean, I know the girls in BxG games might not be too realistic, but there are some that are people I would like to befriend in real life, like Chie and Yukiko from Persona 4, Nagisa from Clannad, and Misuzu from Air. Sometimes, when I look at pictures from otome game men, they're just so unrealistically beautiful...and have really unrealistic personalities. Well, I mean it's probably possible that people like them exist, but, at the same time, why would you ever see, for example a TMGS Kei in a regular high school talking a to a regular girl? He's a model for heaven's sake! He shouldn't even be there! Some of the otome guy types are just so ridiculous sometimes...I think it's because of this, and maybe because some guys don't really want to question their masculinity by looking at otome game men, that a lot of guys wouldn't ever play an otome game. For some girls, some VNs that are BxG have nice art, and I guess we feel less...threatened? by the girls in those types of VNs. I don't know, I hope I don't offend anyone too much about this.

Well, then again, I'm aware of that there are some girls in BxG types that cater to guys fantasies (and for that I'm very 'orz; WHY?' sometimes, please forgive), it's just that I feel like the catering to girl's fantasies is all that otome games tend to do...when they can expand on different topics outside of the romance and become one really badass visual novel. I think it's possible that someone could make an otome game that everyone is willing to play....somehow...

Oh, speaking of realistic types of men...
the nerds are always my favorites in otome games :D -shot-
It's probably because I hang out with some of them all the time. xD;
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Re: Why are there more BxG games than GxB games?

#18 Post by J. Datie »

lepapillonrouge wrote:Well, I mean it's probably possible that people like them exist, but, at the same time, why would you ever see, for example a TMGS Kei in a regular high school talking a to a regular girl?
Probably for the same reason many beautiful girls will all be attracted some pervy guy with no eyes. Pandering! Besides, pretty much anyone in fiction who isn't beautiful is eeeeeeevil! Or possibly misunderstood.
lepapillonrouge wrote:Chie and Yukiko from Persona 4
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Re: Why are there more BxG games than GxB games?

#19 Post by Aleema »

lepapillonrouge wrote:Well, I mean it's probably possible that people like them exist, but, at the same time, why would you ever see, for example a TMGS Kei in a regular high school talking a to a regular girl? He's a model for heaven's sake! He shouldn't even be there!
If you complete his path, apparently he and the MC were friends when they were younger. Meaning, he was the little boy telling the Prince story in the beginning. So it starts to make more sense, you see ...
But in reference to non-realistic men, I can definitely see that, if we can agree that BxG girls aren't perfect portraits of reality either. They're usually gratuitously endowed, even if their personalities are spot-on. But all date sims have the flaw of the harem situation, where everyone likes the MC. This is merely mechanics that doesn't translate well into real life.

I agree that BxG games have a better history ... because there is more of them. It's like saying male MC movies have a better history, because that's the majority of what's produced! It's easier to find a gem when you have a whole mountain to sift through. :)

I also agree that otome is shallow, and is just whatever the equivilant of that of the BxG date sim is. I guess just "date sim"? Since we assume that's the default meaning of the term. And I don't think you can make a date sim (either inclination) without putting a lot of effort into aesthetics, since it's fantasy, and people naturally want eye-pleasing things. Er, people. I do think there is some challenge to making a date sim not shallow, unless you reduce the number of love interests considerably.

But just to make sure I understand, you said "otome" with the understanding that GxB does not equal otome, right?

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Re: Why are there more BxG games than GxB games?

#20 Post by lepapillonrouge »

Oh shoot. Sorry, I tend to use those terms interchangeably...

...is otome just referring to Japanese girl-oriented games?

But anyway, I don't think most people's childhood friends become models (though my friend's ex-girlfriend apparently became one...but then again, he's had too many ex-girlfriends). I dunno.
Saa...anyway, it would just be nice to see a ... game with a girl protagonist with an interesting storyline. ...besides P3, but that was originally with a guy protagonist so -_-;

J. Datie:
XD YES
But really, I do relate Chie a lot. STEAKSTEAKSTEAKSTEAK.

...but you know in the end I went for Naoto. ;P

Hah. To see a VN with just people who are not drawn beautifully....it might be like reading Genshiken again xD Though that was about otaku...
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Re: Why are there more BxG games than GxB games?

#21 Post by Aleema »

lepapillonrouge wrote:Oh shoot. Sorry, I tend to use those terms interchangeably...

...is otome just referring to Japanese girl-oriented games?
It's debatable. I think we have debated it, but I think we agreed that it's a date sim where you choose from boys instead of girls. Not sure if stat raising is required. But is a "dating simulator", not just a story. But if you are saying that any game that has a female main character with romance with male characters is shallow, I shall take offense -- and not just for me. GxB just means the MC is female, and there is incidental heterosexual romance. It's not the bulk of the game, and I can point to many games that are currently out or being developed with interesting storylines and female MCs.

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Re: Why are there more BxG games than GxB games?

#22 Post by lepapillonrouge »

Ah, nonono. I don't think they're all shallow...

...though to be very honest I don't really know of a GxB game that has really been that ... inspiring or thought provoking or emotionally attaching as some BxG VN animes have been. Okay, so maybe it's more of the last one that I care about...(Key/Visual Arts is very good at that last one in my opinion...) I mean...oh please don't kill me fangirls, but I couldn't get through Hakuouki...I'm hoping Starry Sky will have...something that I like...

But if you're willing to show me some ones, please. I did just finish finals today :D And I really need some inspiration to finish my own...dang...game...
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Re: Why are there more BxG games than GxB games?

#23 Post by papillon »

Women in male-oriented media works tend to be unrealistically pretty, but unfortunately it's so predominant that people are just USED to it, and seeing a world where non-model girls don't even exist except very very rarely for comedy purposes doesn't strike them as strange. Even if all these gorgeous women are paired up with hairy slobs and losers.

It's completely reasonable that works aimed at heterosexual girls would similarly include ridiculous amounts of beautiful men. But sadly, such works are rare, and thus seem 'strange'...
I don't really know of a GxB game that has really been that ... inspiring or thought provoking
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Re: Why are there more BxG games than GxB games?

#24 Post by lepapillonrouge »

orz; Um, well, I don't usually get to play commercial games that you can only find online. -does not trust internet with money-

We'll see though. XD
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Re: Why are there more BxG games than GxB games?

#25 Post by Sapphi »

Aleema wrote: Heeey! You're cheating! You never once said the word "deep"! You said "super-fleshed out!" :o
Argh, my bad. This is why I really shouldn't try to partake in deep discussion when I should be sleeping instead ^_^;
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Re: Why are there more BxG games than GxB games?

#26 Post by Elemental-Butterfly »

papillon wrote:Women in male-oriented media works tend to be unrealistically pretty, but unfortunately it's so predominant that people are just USED to it, and seeing a world where non-model girls don't even exist except very very rarely for comedy purposes doesn't strike them as strange. Even if all these gorgeous women are paired up with hairy slobs and losers.

It's completely reasonable that works aimed at heterosexual girls would similarly include ridiculous amounts of beautiful men. But sadly, such works are rare, and thus seem 'strange'...
I don't really know of a GxB game that has really been that ... inspiring or thought provoking
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Re: Why are there more BxG games than GxB games?

#27 Post by flowerthief »

This would be off-topic if we weren't talking about "date sims" now. (man, I hate that term. but since "romance sim" and "ren'ai sim" don't roll of the tongue as neatly....)

No one here will necessarily disagree with me, but I think it's worth noting that there is no inherent reason that a date sim need be shallow, and in fact I don't consider the date sim shallow at all. I think we all realize that the date sim is shallow with regards to plot compared to the visual novel, and we all realize that it is deep with regards to interactivity compared to the visual novel. What people may not realize is that the date sim can also be deep with regards to characterization...just the same as the visual novel. And that might be as important to a date sim as anything.

For instance, consider a random event in which a girl you've been "chasing" stops on the way to school to pet a cat. Aw, how cute, she likes animals. There's maybe a short dialogue between the two of you, a CG is unlocked (this sort of thing is where the trend of collectable event CG's originated from, I believe), but nothing more comes of this little random event, plot-wise. However, important characterization is taking place. Every tiny interaction with or exposure to a character can potentially make you like that character more, even though there may be no plot there to speak of. After all, real people don't need a plot to fall in love with each other. They just need exposure to each other. A simulation can simulate that as well as any other genre can, I think. (But I will grant that a plot-driven game has certain advantages for an author developing characters)

As an example of a title that does this, look no further than Love Plus. For that game to have the reputation it does of fans seeking to arrange real marriages with its characters, it must be doing something deep in the realm of characterization beyond providing simple eye-candy, which its audience can easily consume elsewhere without developing extreme attachments.
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Re: Why are there more BxG games than GxB games?

#28 Post by PyTom »

I think it comes down to two things: the gender breakdown of the developers, and the gender breakdown of the (paying) customers.

As some background, over my life, I've been involved in university-level computer science classes for about seven years - four years as an undergraduate student, two taking masters-level classes, and one teaching at the undergraduate level. The male-female ratio of those classes is absurd - maybe 15 or 20 to 1. This isn't from lack of trying - there is quite a bit of mentoring that is available to female students, as well as some active recruitment going on.

Until the recent rise of general-purpose tools, every project had to recruit a programmer - and those programmers had to be an important part of the development effort. I think reusable software has helped to even that out.

There's also a selection effect. You not only needed a programmer, you needed one who was willing to work on these games. So that meant, probably, an anime fan. In 1996, the anime club I was part of was nearly 100% male. So you're taking the intersection of two small (if highly overlapping) groups. I don't know what it was like in Japan, but I suspect that the number of female otaku or fujoshi was pretty small back then, as well.

I speak of programmers because I am one, and it's the industry where I have the most experience. I suspect that at least the selection effect applies to the other disciplines - writers, artists, musicians, and so on.

I also think the paying market was (and predominantly is) male dominated, at least when it comes to paying for games. I think I've spent several hundred dollars on bishoujo games, over the past 6 years or so - mostly because I've had the money from various jobs and things. I suspect that much of the GxB audience is younger, and has less disposable income - as time goes on, we may see that change.
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Re: Why are there more BxG games than GxB games?

#29 Post by Elemental-Butterfly »

PyTom wrote:I think it comes down to two things: the gender breakdown of the developers, and the gender breakdown of the (paying) customers.

As some background, over my life, I've been involved in university-level computer science classes for about seven years - four years as an undergraduate student, two taking masters-level classes, and one teaching at the undergraduate level. The male-female ratio of those classes is absurd - maybe 15 or 20 to 1. This isn't from lack of trying - there is quite a bit of mentoring that is available to female students, as well as some active recruitment going on.

Until the recent rise of general-purpose tools, every project had to recruit a programmer - and those programmers had to be an important part of the development effort. I think reusable software has helped to even that out.

There's also a selection effect. You not only needed a programmer, you needed one who was willing to work on these games. So that meant, probably, an anime fan. In 1996, the anime club I was part of was nearly 100% male. So you're taking the intersection of two small (if highly overlapping) groups. I don't know what it was like in Japan, but I suspect that the number of female otaku or fujoshi was pretty small back then, as well.

I speak of programmers because I am one, and it's the industry where I have the most experience. I suspect that at least the selection effect applies to the other disciplines - writers, artists, musicians, and so on.

I also think the paying market was (and predominantly is) male dominated, at least when it comes to paying for games. I think I've spent several hundred dollars on bishoujo games, over the past 6 years or so - mostly because I've had the money from various jobs and things. I suspect that much of the GxB audience is younger, and has less disposable income - as time goes on, we may see that change.
I hope so :D

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Re: Why are there more BxG games than GxB games?

#30 Post by Samu-kun »

There's also a selection effect. You not only needed a programmer, you needed one who was willing to work on these games. So that meant, probably, an anime fan. In 1996, the anime club I was part of was nearly 100% male. So you're taking the intersection of two small (if highly overlapping) groups. I don't know what it was like in Japan, but I suspect that the number of female otaku or fujoshi was pretty small back then, as well.
That's actually not true. About 15 years ago, the majority of the attendees at Comiket were female. The increase in males who actively work on doujinshi is a more recent phenomena. Even today, there's a bit more woman at Comiket than men.

If you combine the shojo/BL/yaoi fanbase in Japan, it's about five thousand times bigger than the moe fan base. The eroge market is just about the only medium where moe is predominant, and even then there are a lot of otome games aimed at girls. But everyone here is underestimating the size of the female market where manga related goods are concerned. I've seen six story tall manga related stores that dedicate three stories filled with nothing but pink BL goods, so saying that there's any lack of goods for girls is a bit of an understatement. In fact, the girl market is absolutely so massive that you can't avoid it no matter where you go.

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